shader: Add integer division opcodes
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43aa695a04
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9 changed files with 37 additions and 0 deletions
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@ -284,6 +284,8 @@ Id EmitIAdd64(EmitContext& ctx, Id a, Id b);
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Id EmitISub32(EmitContext& ctx, Id a, Id b);
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Id EmitISub64(EmitContext& ctx, Id a, Id b);
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Id EmitIMul32(EmitContext& ctx, Id a, Id b);
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Id EmitSDiv32(EmitContext& ctx, Id a, Id b);
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Id EmitUDiv32(EmitContext& ctx, Id a, Id b);
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Id EmitINeg32(EmitContext& ctx, Id value);
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Id EmitINeg64(EmitContext& ctx, Id value);
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Id EmitIAbs32(EmitContext& ctx, Id value);
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@ -72,6 +72,14 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpIMul(ctx.U32[1], a, b);
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}
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Id EmitSDiv32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpSDiv(ctx.U32[1], a, b);
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}
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Id EmitUDiv32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpUDiv(ctx.U32[1], a, b);
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}
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Id EmitINeg32(EmitContext& ctx, Id value) {
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return ctx.OpSNegate(ctx.U32[1], value);
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}
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