shader: Add integer division opcodes
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9 changed files with 37 additions and 0 deletions
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@ -1145,6 +1145,10 @@ U32 IREmitter::IMul(const U32& a, const U32& b) {
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return Inst<U32>(Opcode::IMul32, a, b);
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}
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U32 IREmitter::IDiv(const U32& a, const U32& b, bool is_signed) {
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return Inst<U32>(is_signed ? Opcode::SDiv32 : Opcode::UDiv32, a, b);
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}
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U32U64 IREmitter::INeg(const U32U64& value) {
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switch (value.Type()) {
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case Type::U32:
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@ -209,6 +209,7 @@ public:
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[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32 IMul(const U32& a, const U32& b);
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[[nodiscard]] U32 IDiv(const U32& a, const U32& b, bool is_signed = false);
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[[nodiscard]] U32U64 INeg(const U32U64& value);
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[[nodiscard]] U32 IAbs(const U32& value);
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[[nodiscard]] U32U64 ShiftLeftLogical(const U32U64& base, const U32& shift);
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@ -287,6 +287,8 @@ OPCODE(IAdd64, U64, U64,
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OPCODE(ISub32, U32, U32, U32, )
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OPCODE(ISub64, U64, U64, U64, )
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OPCODE(IMul32, U32, U32, U32, )
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OPCODE(SDiv32, U32, U32, U32, )
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OPCODE(UDiv32, U32, U32, U32, )
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OPCODE(INeg32, U32, U32, )
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OPCODE(INeg64, U64, U64, )
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OPCODE(IAbs32, U32, U32, )
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