shader: Implement PIXLD.MY_INDEX

This commit is contained in:
ReinUsesLisp 2021-04-16 17:22:59 -03:00 committed by ameerj
parent f3473c5143
commit 95815a3883
14 changed files with 71 additions and 5 deletions

View file

@ -218,7 +218,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
.independentBlend = true,
.geometryShader = true,
.tessellationShader = true,
.sampleRateShading = false,
.sampleRateShading = true,
.dualSrcBlend = false,
.logicOp = false,
.multiDrawIndirect = false,
@ -677,6 +677,7 @@ void Device::CheckSuitability(bool requires_swapchain) const {
std::make_pair(features.fillModeNonSolid, "fillModeNonSolid"),
std::make_pair(features.geometryShader, "geometryShader"),
std::make_pair(features.tessellationShader, "tessellationShader"),
std::make_pair(features.sampleRateShading, "sampleRateShading"),
std::make_pair(features.occlusionQueryPrecise, "occlusionQueryPrecise"),
std::make_pair(features.fragmentStoresAndAtomics, "fragmentStoresAndAtomics"),
std::make_pair(features.shaderImageGatherExtended, "shaderImageGatherExtended"),