GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
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2 changed files with 40 additions and 0 deletions
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@ -156,42 +156,61 @@ inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
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inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
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switch (factor) {
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case Maxwell::Blend::Factor::Zero:
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case Maxwell::Blend::Factor::ZeroGL:
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return GL_ZERO;
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case Maxwell::Blend::Factor::One:
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case Maxwell::Blend::Factor::OneGL:
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return GL_ONE;
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case Maxwell::Blend::Factor::SourceColor:
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case Maxwell::Blend::Factor::SourceColorGL:
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return GL_SRC_COLOR;
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case Maxwell::Blend::Factor::OneMinusSourceColor:
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case Maxwell::Blend::Factor::OneMinusSourceColorGL:
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return GL_ONE_MINUS_SRC_COLOR;
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case Maxwell::Blend::Factor::SourceAlpha:
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case Maxwell::Blend::Factor::SourceAlphaGL:
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return GL_SRC_ALPHA;
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case Maxwell::Blend::Factor::OneMinusSourceAlpha:
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case Maxwell::Blend::Factor::OneMinusSourceAlphaGL:
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return GL_ONE_MINUS_SRC_ALPHA;
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case Maxwell::Blend::Factor::DestAlpha:
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case Maxwell::Blend::Factor::DestAlphaGL:
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return GL_DST_ALPHA;
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case Maxwell::Blend::Factor::OneMinusDestAlpha:
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case Maxwell::Blend::Factor::OneMinusDestAlphaGL:
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return GL_ONE_MINUS_DST_ALPHA;
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case Maxwell::Blend::Factor::DestColor:
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case Maxwell::Blend::Factor::DestColorGL:
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return GL_DST_COLOR;
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case Maxwell::Blend::Factor::OneMinusDestColor:
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case Maxwell::Blend::Factor::OneMinusDestColorGL:
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return GL_ONE_MINUS_DST_COLOR;
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case Maxwell::Blend::Factor::SourceAlphaSaturate:
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case Maxwell::Blend::Factor::SourceAlphaSaturateGL:
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return GL_SRC_ALPHA_SATURATE;
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case Maxwell::Blend::Factor::Source1Color:
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case Maxwell::Blend::Factor::Source1ColorGL:
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return GL_SRC1_COLOR;
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case Maxwell::Blend::Factor::OneMinusSource1Color:
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case Maxwell::Blend::Factor::OneMinusSource1ColorGL:
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return GL_ONE_MINUS_SRC1_COLOR;
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case Maxwell::Blend::Factor::Source1Alpha:
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case Maxwell::Blend::Factor::Source1AlphaGL:
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return GL_SRC1_ALPHA;
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case Maxwell::Blend::Factor::OneMinusSource1Alpha:
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case Maxwell::Blend::Factor::OneMinusSource1AlphaGL:
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return GL_ONE_MINUS_SRC1_ALPHA;
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case Maxwell::Blend::Factor::ConstantColor:
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case Maxwell::Blend::Factor::ConstantColorGL:
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return GL_CONSTANT_COLOR;
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case Maxwell::Blend::Factor::OneMinusConstantColor:
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case Maxwell::Blend::Factor::OneMinusConstantColorGL:
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return GL_ONE_MINUS_CONSTANT_COLOR;
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case Maxwell::Blend::Factor::ConstantAlpha:
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case Maxwell::Blend::Factor::ConstantAlphaGL:
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return GL_CONSTANT_ALPHA;
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case Maxwell::Blend::Factor::OneMinusConstantAlpha:
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case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
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return GL_ONE_MINUS_CONSTANT_ALPHA;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
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