video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
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152 changed files with 10609 additions and 8351 deletions
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@ -5,9 +5,13 @@
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#include <algorithm>
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#include <array>
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#include "common/cityhash.h"
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#include "core/settings.h"
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#include "video_core/textures/texture.h"
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using Tegra::Texture::TICEntry;
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using Tegra::Texture::TSCEntry;
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namespace Tegra::Texture {
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namespace {
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@ -65,7 +69,7 @@ unsigned SettingsMinimumAnisotropy() noexcept {
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} // Anonymous namespace
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std::array<float, 4> TSCEntry::GetBorderColor() const noexcept {
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std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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if (!srgb_conversion) {
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return border_color;
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}
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@ -73,8 +77,16 @@ std::array<float, 4> TSCEntry::GetBorderColor() const noexcept {
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SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]};
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}
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float TSCEntry::GetMaxAnisotropy() const noexcept {
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float TSCEntry::MaxAnisotropy() const noexcept {
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return static_cast<float>(std::max(1U << max_anisotropy, SettingsMinimumAnisotropy()));
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}
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} // namespace Tegra::Texture
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size_t std::hash<TICEntry>::operator()(const TICEntry& tic) const noexcept {
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return Common::CityHash64(reinterpret_cast<const char*>(&tic), sizeof tic);
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}
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size_t std::hash<TSCEntry>::operator()(const TSCEntry& tsc) const noexcept {
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return Common::CityHash64(reinterpret_cast<const char*>(&tsc), sizeof tsc);
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}
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