Set framebuffer layout from EmuWindow.
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7 changed files with 88 additions and 60 deletions
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@ -8,6 +8,7 @@
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#include "common/scm_rev.h"
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#include "common/string_util.h"
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#include "common/key_map.h"
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#include "common/math_util.h"
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/**
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* Abstraction class used to provide an interface between emulation code and the frontend
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@ -38,6 +39,23 @@ public:
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std::pair<unsigned,unsigned> min_client_area_size;
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};
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/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
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struct FramebufferLayout {
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/**
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* Factory method for constructing a default FramebufferLayout
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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static FramebufferLayout DefaultScreenLayout(int width, int height);
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unsigned width;
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unsigned height;
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MathUtil::Rectangle<unsigned> top_screen;
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MathUtil::Rectangle<unsigned> bottom_screen;
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};
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/// Swap buffers to display the next frame
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virtual void SwapBuffers() = 0;
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@ -75,11 +93,11 @@ public:
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}
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/**
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* Gets the framebuffer size in pixels.
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* Gets the framebuffer layout (width, height, and screen regions)
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* @note This method is thread-safe
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*/
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const std::pair<unsigned,unsigned> GetFramebufferSize() const {
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return framebuffer_size;
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const FramebufferLayout& GetFramebufferLayout() const {
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return framebuffer_layout;
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}
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/**
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@ -118,11 +136,11 @@ protected:
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}
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/**
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* Update internal framebuffer size with the given parameter.
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* Update framebuffer layout with the given parameter.
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* @note EmuWindow implementations will usually use this in window resize event handlers.
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*/
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void NotifyFramebufferSizeChanged(const std::pair<unsigned,unsigned>& size) {
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framebuffer_size = size;
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void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) {
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framebuffer_layout = layout;
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}
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/**
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@ -143,7 +161,7 @@ private:
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// By default, ignore this request and do nothing.
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}
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std::pair<unsigned,unsigned> framebuffer_size;
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FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
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unsigned client_area_width; ///< Current client width, should be set by window impl.
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unsigned client_area_height; ///< Current client height, should be set by window impl.
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