Core: Fix get nvmap object random crash
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fe24c65153
commit
9982cff98b
12 changed files with 66 additions and 35 deletions
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@ -12,6 +12,7 @@
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#include "core/hle/kernel/k_readable_event.h"
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#include "core/hle/kernel/k_writable_event.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/nvdrv/core/container.h"
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#include "core/hle/service/nvflinger/buffer_item_consumer.h"
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#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
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#include "core/hle/service/nvflinger/buffer_queue_core.h"
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@ -29,11 +30,13 @@ struct BufferQueue {
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std::unique_ptr<android::BufferQueueConsumer> consumer;
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};
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static BufferQueue CreateBufferQueue(KernelHelpers::ServiceContext& service_context) {
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static BufferQueue CreateBufferQueue(KernelHelpers::ServiceContext& service_context,
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Service::Nvidia::NvCore::NvMap& nvmap) {
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auto buffer_queue_core = std::make_shared<android::BufferQueueCore>();
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return {buffer_queue_core,
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std::make_unique<android::BufferQueueProducer>(service_context, buffer_queue_core),
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std::make_unique<android::BufferQueueConsumer>(buffer_queue_core)};
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return {
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buffer_queue_core,
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std::make_unique<android::BufferQueueProducer>(service_context, buffer_queue_core, nvmap),
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std::make_unique<android::BufferQueueConsumer>(buffer_queue_core, nvmap)};
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}
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Display::Display(u64 id, std::string name_,
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@ -74,10 +77,11 @@ void Display::SignalVSyncEvent() {
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vsync_event->GetWritableEvent().Signal();
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}
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void Display::CreateLayer(u64 layer_id, u32 binder_id) {
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void Display::CreateLayer(u64 layer_id, u32 binder_id,
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Service::Nvidia::NvCore::Container& nv_core) {
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ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
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auto [core, producer, consumer] = CreateBufferQueue(service_context);
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auto [core, producer, consumer] = CreateBufferQueue(service_context, nv_core.GetNvMapFile());
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auto buffer_item_consumer = std::make_shared<android::BufferItemConsumer>(std::move(consumer));
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buffer_item_consumer->Connect(false);
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@ -27,6 +27,11 @@ namespace Service::NVFlinger {
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class HosBinderDriverServer;
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}
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namespace Service::Nvidia::NvCore {
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class Container;
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class NvMap;
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} // namespace Service::Nvidia::NvCore
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namespace Service::VI {
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class Layer;
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@ -93,7 +98,7 @@ public:
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/// @param layer_id The ID to assign to the created layer.
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/// @param binder_id The ID assigned to the buffer queue.
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///
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void CreateLayer(u64 layer_id, u32 binder_id);
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void CreateLayer(u64 layer_id, u32 binder_id, Service::Nvidia::NvCore::Container& core);
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/// Closes and removes a layer from this display with the given ID.
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///
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