GPU: Implemented the DXN1 (BC4) texture format.
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3 changed files with 16 additions and 3 deletions
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@ -46,6 +46,7 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_
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u32 BytesPerPixel(TextureFormat format) {
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switch (format) {
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case TextureFormat::DXT1:
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case TextureFormat::DXN1:
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// In this case a 'pixel' actually refers to a 4x4 tile.
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return 8;
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case TextureFormat::DXT23:
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@ -79,7 +80,9 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::DXT1:
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case TextureFormat::DXT23:
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case TextureFormat::DXT45:
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// In the DXT formats, each 4x4 tile is swizzled instead of just individual pixel values.
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case TextureFormat::DXN1:
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// In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
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// values.
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CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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break;
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@ -109,6 +112,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::DXT1:
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case TextureFormat::DXT23:
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case TextureFormat::DXT45:
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case TextureFormat::DXN1:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A1B5G5R5:
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