audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
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13 changed files with 194 additions and 102 deletions
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@ -136,4 +136,13 @@ std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(std::size_t max_count)
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return tags;
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}
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std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers() {
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std::vector<Buffer::Tag> tags;
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while (!released_buffers.empty()) {
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tags.push_back(released_buffers.front()->GetTag());
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released_buffers.pop();
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}
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return tags;
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}
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} // namespace AudioCore
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