audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
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13 changed files with 194 additions and 102 deletions
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@ -57,37 +57,40 @@ public:
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bool QueueBuffer(BufferPtr&& buffer);
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/// Returns true if the audio stream contains a buffer with the specified tag
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bool ContainsBuffer(Buffer::Tag tag) const;
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[[nodiscard]] bool ContainsBuffer(Buffer::Tag tag) const;
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/// Returns a vector of recently released buffers specified by tag
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std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(std::size_t max_count);
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[[nodiscard]] std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(std::size_t max_count);
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/// Returns a vector of all recently released buffers specified by tag
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[[nodiscard]] std::vector<Buffer::Tag> GetTagsAndReleaseBuffers();
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void SetVolume(float volume);
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float GetVolume() const {
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[[nodiscard]] float GetVolume() const {
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return game_volume;
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}
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/// Returns true if the stream is currently playing
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bool IsPlaying() const {
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[[nodiscard]] bool IsPlaying() const {
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return state == State::Playing;
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}
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/// Returns the number of queued buffers
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std::size_t GetQueueSize() const {
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[[nodiscard]] std::size_t GetQueueSize() const {
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return queued_buffers.size();
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}
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/// Gets the sample rate
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u32 GetSampleRate() const {
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[[nodiscard]] u32 GetSampleRate() const {
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return sample_rate;
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}
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/// Gets the number of channels
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u32 GetNumChannels() const;
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[[nodiscard]] u32 GetNumChannels() const;
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/// Get the state
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State GetState() const;
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[[nodiscard]] State GetState() const;
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private:
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/// Plays the next queued buffer in the audio stream, starting playback if necessary
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@ -97,7 +100,7 @@ private:
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void ReleaseActiveBuffer(std::chrono::nanoseconds ns_late = {});
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/// Gets the number of core cycles when the specified buffer will be released
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std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
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[[nodiscard]] std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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