video_core: Generate mipmap texture by drawing

This commit is contained in:
FengChen 2022-09-01 22:05:11 +08:00
parent cbc2761f11
commit 9a95c7fa14
29 changed files with 259 additions and 8 deletions

View file

@ -85,6 +85,8 @@ protected:
u32 cached_highest = 0;
u32 initial_offset = 0;
u32 viewport_transform_state = 1;
bool has_unbound_instructions = false;
};
@ -102,6 +104,8 @@ public:
Shader::TextureType ReadTextureType(u32 handle) override;
u32 ReadViewportTransformState() override;
private:
Tegra::Engines::Maxwell3D* maxwell3d{};
size_t stage_index{};
@ -120,6 +124,8 @@ public:
Shader::TextureType ReadTextureType(u32 handle) override;
u32 ReadViewportTransformState() override;
private:
Tegra::Engines::KeplerCompute* kepler_compute{};
};
@ -143,6 +149,8 @@ public:
[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
[[nodiscard]] u32 ReadViewportTransformState() override;
[[nodiscard]] u32 LocalMemorySize() const override;
[[nodiscard]] u32 SharedMemorySize() const override;
@ -164,6 +172,7 @@ private:
u32 read_lowest{};
u32 read_highest{};
u32 initial_offset{};
u32 viewport_transform_state = 1;
};
void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,