input_common: Increase mouse sensitivity range

This commit is contained in:
german77 2023-03-05 11:00:00 -06:00 committed by Narr the Reg
parent fdae95efaa
commit 9a9e5844d3
3 changed files with 20 additions and 10 deletions

View file

@ -3,6 +3,7 @@
#include <thread>
#include <fmt/format.h>
#include <math.h>
#include "common/param_package.h"
#include "common/settings.h"
@ -11,8 +12,9 @@
namespace InputCommon {
constexpr int update_time = 10;
constexpr float default_stick_sensitivity = 0.022f;
constexpr float default_motion_sensitivity = 0.008f;
constexpr float default_stick_sensitivity = 0.0044f;
constexpr float default_motion_sensitivity = 0.0003f;
constexpr float maximum_rotation_speed = 2.0f;
constexpr int mouse_axis_x = 0;
constexpr int mouse_axis_y = 1;
constexpr int wheel_axis_x = 2;
@ -99,11 +101,13 @@ void Mouse::UpdateMotionInput() {
const float sensitivity =
Settings::values.mouse_panning_sensitivity.GetValue() * default_motion_sensitivity;
// Slow movement by 7%
if (Settings::values.mouse_panning) {
last_motion_change *= 0.93f;
} else {
last_motion_change.z *= 0.93f;
const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
last_motion_change.y * last_motion_change.y);
if (rotation_velocity > maximum_rotation_speed / sensitivity) {
const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity;
last_motion_change.x = last_motion_change.x * multiplier;
last_motion_change.y = last_motion_change.y * multiplier;
}
const BasicMotion motion_data{
@ -116,6 +120,12 @@ void Mouse::UpdateMotionInput() {
.delta_timestamp = update_time * 1000,
};
if (Settings::values.mouse_panning) {
last_motion_change.x = 0;
last_motion_change.y = 0;
}
last_motion_change.z = 0;
SetMotion(motion_identifier, 0, motion_data);
}
@ -125,7 +135,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
auto mouse_change =
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
Common::Vec3<float> motion_change{-mouse_change.y, -mouse_change.x, last_motion_change.z};
last_motion_change += {-mouse_change.y, -mouse_change.x, last_motion_change.z};
const auto move_distance = mouse_change.Length();
if (move_distance == 0) {
@ -141,7 +151,6 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
// Average mouse movements
last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
last_motion_change = (last_motion_change * 0.69f) + (motion_change * 0.31f);
const auto last_move_distance = last_mouse_change.Length();