inputCommon: Use an unique client id for each socket instance

This commit is contained in:
german 2021-02-27 09:26:33 -06:00 committed by german77
parent ac8b1445ff
commit 9b3af0027b
4 changed files with 23 additions and 19 deletions

View file

@ -126,7 +126,7 @@ private:
void OnPortInfo(Response::PortInfo);
void OnPadData(Response::PadData, std::size_t client);
void StartCommunication(std::size_t client, const std::string& host, u16 port,
std::size_t pad_index, u32 client_id);
std::size_t pad_index);
void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
const Common::Vec3<float>& gyro);
@ -165,7 +165,7 @@ public:
* @param data_callback Called when calibration data is ready
*/
explicit CalibrationConfigurationJob(const std::string& host, u16 port, std::size_t pad_index,
u32 client_id, std::function<void(Status)> status_callback,
std::function<void(Status)> status_callback,
std::function<void(u16, u16, u16, u16)> data_callback);
~CalibrationConfigurationJob();
void Stop();
@ -174,7 +174,7 @@ private:
Common::Event complete_event;
};
void TestCommunication(const std::string& host, u16 port, std::size_t pad_index, u32 client_id,
void TestCommunication(const std::string& host, u16 port, std::size_t pad_index,
const std::function<void()>& success_callback,
const std::function<void()>& failure_callback);