Thread: Reduce use of Handles and move some funcs to inside the class.
This commit is contained in:
parent
ba72208cd4
commit
9bf8462b96
11 changed files with 222 additions and 302 deletions
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@ -25,23 +25,22 @@ namespace Kernel {
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ResultVal<bool> Thread::WaitSynchronization() {
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const bool wait = status != THREADSTATUS_DORMANT;
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if (wait) {
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Handle thread = GetCurrentThreadHandle();
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Thread* thread = GetCurrentThread();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
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WaitCurrentThread(WAITTYPE_THREADEND, this);
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}
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return MakeResult<bool>(wait);
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}
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// Lists all thread ids that aren't deleted/etc.
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static std::vector<Handle> thread_queue;
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static std::vector<Thread*> thread_queue; // TODO(yuriks): Owned
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// Lists only ready thread ids.
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static Common::ThreadQueueList<Handle, THREADPRIO_LOWEST+1> thread_ready_queue;
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static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
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static Handle current_thread_handle;
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static Thread* current_thread;
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static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
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@ -51,29 +50,8 @@ Thread* GetCurrentThread() {
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return current_thread;
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}
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/// Gets the current thread handle
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Handle GetCurrentThreadHandle() {
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return GetCurrentThread()->GetHandle();
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}
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/// Sets the current thread
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inline void SetCurrentThread(Thread* t) {
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current_thread = t;
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current_thread_handle = t->GetHandle();
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}
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/// Saves the current CPU context
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void SaveContext(Core::ThreadContext& ctx) {
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Core::g_app_core->SaveContext(ctx);
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}
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/// Loads a CPU context
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void LoadContext(Core::ThreadContext& ctx) {
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Core::g_app_core->LoadContext(ctx);
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}
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/// Resets a thread
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void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
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static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
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memset(&t->context, 0, sizeof(Core::ThreadContext));
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t->context.cpu_registers[0] = arg;
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@ -90,22 +68,21 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
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t->current_priority = t->initial_priority;
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}
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t->wait_type = WAITTYPE_NONE;
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t->wait_handle = 0;
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t->wait_object = nullptr;
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t->wait_address = 0;
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}
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/// Change a thread to "ready" state
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void ChangeReadyState(Thread* t, bool ready) {
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Handle handle = t->GetHandle();
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static void ChangeReadyState(Thread* t, bool ready) {
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if (t->IsReady()) {
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if (!ready) {
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thread_ready_queue.remove(t->current_priority, handle);
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thread_ready_queue.remove(t->current_priority, t);
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}
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} else if (ready) {
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if (t->IsRunning()) {
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thread_ready_queue.push_front(t->current_priority, handle);
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thread_ready_queue.push_front(t->current_priority, t);
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} else {
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thread_ready_queue.push_back(t->current_priority, handle);
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thread_ready_queue.push_back(t->current_priority, t);
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}
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t->status = THREADSTATUS_READY;
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}
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@ -117,43 +94,36 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
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}
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/// Check if a thread is blocking on a specified wait type with a specified handle
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static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle) {
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return CheckWaitType(thread, type) && (wait_handle == thread->wait_handle);
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static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
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return CheckWaitType(thread, type) && wait_object == thread->wait_object;
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}
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/// Check if a thread is blocking on a specified wait type with a specified handle and address
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static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) {
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return CheckWaitType(thread, type, wait_handle) && (wait_address == thread->wait_address);
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static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object, VAddr wait_address) {
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return CheckWaitType(thread, type, wait_object) && (wait_address == thread->wait_address);
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}
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/// Stops the current thread
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ResultCode StopThread(Handle handle, const char* reason) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
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void Thread::Stop(const char* reason) {
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(handle);
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ReleaseThreadMutexes(GetHandle());
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ChangeReadyState(thread, false);
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thread->status = THREADSTATUS_DORMANT;
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for (Handle waiting_handle : thread->waiting_threads) {
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Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle);
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if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle))
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ResumeThreadFromWait(waiting_handle);
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ChangeReadyState(this, false);
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status = THREADSTATUS_DORMANT;
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for (Thread* waiting_thread : waiting_threads) {
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if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, this))
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waiting_thread->ResumeFromWait();
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}
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thread->waiting_threads.clear();
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waiting_threads.clear();
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// Stopped threads are never waiting.
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thread->wait_type = WAITTYPE_NONE;
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thread->wait_handle = 0;
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thread->wait_address = 0;
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return RESULT_SUCCESS;
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wait_type = WAITTYPE_NONE;
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wait_object = nullptr;
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wait_address = 0;
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}
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/// Changes a threads state
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void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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if (!t || t->status == new_status) {
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return;
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}
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@ -168,14 +138,12 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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}
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/// Arbitrate the highest priority thread that is waiting
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Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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Handle highest_priority_thread = 0;
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Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
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Thread* highest_priority_thread = nullptr;
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s32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (Handle handle : thread_queue) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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for (Thread* thread : thread_queue) {
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if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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continue;
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@ -183,31 +151,31 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
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if(thread->current_priority <= priority) {
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highest_priority_thread = handle;
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highest_priority_thread = thread;
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priority = thread->current_priority;
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}
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}
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// If a thread was arbitrated, resume it
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if (0 != highest_priority_thread)
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ResumeThreadFromWait(highest_priority_thread);
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if (nullptr != highest_priority_thread) {
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highest_priority_thread->ResumeFromWait();
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}
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return highest_priority_thread;
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}
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(u32 arbiter, u32 address) {
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void ArbitrateAllThreads(Object* arbiter, u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (Handle handle : thread_queue) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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for (Thread* thread : thread_queue) {
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if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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ResumeThreadFromWait(handle);
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thread->ResumeFromWait();
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}
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}
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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void CallThread(Thread* t) {
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static void CallThread(Thread* t) {
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// Stop waiting
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if (t->wait_type != WAITTYPE_NONE) {
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t->wait_type = WAITTYPE_NONE;
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@ -216,12 +184,12 @@ void CallThread(Thread* t) {
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}
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/// Switches CPU context to that of the specified thread
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void SwitchContext(Thread* t) {
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static void SwitchContext(Thread* t) {
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Thread* cur = GetCurrentThread();
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// Save context for current thread
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if (cur) {
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SaveContext(cur->context);
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Core::g_app_core->SaveContext(cur->context);
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if (cur->IsRunning()) {
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ChangeReadyState(cur, true);
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@ -229,19 +197,19 @@ void SwitchContext(Thread* t) {
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}
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// Load context of new thread
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if (t) {
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SetCurrentThread(t);
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current_thread = t;
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ChangeReadyState(t, false);
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t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
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t->wait_type = WAITTYPE_NONE;
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LoadContext(t->context);
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Core::g_app_core->LoadContext(t->context);
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} else {
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SetCurrentThread(nullptr);
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current_thread = nullptr;
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}
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}
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/// Gets the next thread that is ready to be run by priority
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Thread* NextThread() {
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Handle next;
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static Thread* NextThread() {
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Thread* next;
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Thread* cur = GetCurrentThread();
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if (cur && cur->IsRunning()) {
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@ -252,18 +220,18 @@ Thread* NextThread() {
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if (next == 0) {
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return nullptr;
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}
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return Kernel::g_handle_table.Get<Thread>(next);
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return next;
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}
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void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
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void WaitCurrentThread(WaitType wait_type, Object* wait_object) {
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Thread* thread = GetCurrentThread();
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thread->wait_type = wait_type;
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thread->wait_handle = wait_handle;
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thread->wait_object = wait_object;
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address) {
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WaitCurrentThread(wait_type, wait_handle);
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void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address) {
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WaitCurrentThread(wait_type, wait_object);
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GetCurrentThread()->wait_address = wait_address;
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}
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@ -279,67 +247,84 @@ static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
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return;
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}
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Kernel::ResumeThreadFromWait(handle);
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thread->ResumeFromWait();
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}
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void WakeThreadAfterDelay(Handle handle, s64 nanoseconds) {
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void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
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// Don't schedule a wakeup if the thread wants to wait forever
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if (nanoseconds == -1)
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return;
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Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
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if (thread == nullptr) {
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LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
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return;
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}
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_dbg_assert_(Kernel, thread != nullptr);
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u64 microseconds = nanoseconds / 1000;
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CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, handle);
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CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
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}
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeThreadFromWait(Handle handle) {
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Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
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if (thread) {
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thread->status &= ~THREADSTATUS_WAIT;
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thread->wait_handle = 0;
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thread->wait_type = WAITTYPE_NONE;
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if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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ChangeReadyState(thread, true);
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}
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void Thread::ResumeFromWait() {
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status &= ~THREADSTATUS_WAIT;
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wait_object = nullptr;
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wait_type = WAITTYPE_NONE;
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if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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ChangeReadyState(this, true);
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}
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}
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/// Prints the thread queue for debugging purposes
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void DebugThreadQueue() {
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static void DebugThreadQueue() {
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Thread* thread = GetCurrentThread();
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if (!thread) {
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return;
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}
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LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle());
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for (u32 i = 0; i < thread_queue.size(); i++) {
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Handle handle = thread_queue[i];
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s32 priority = thread_ready_queue.contains(handle);
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LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle());
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for (Thread* t : thread_queue) {
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s32 priority = thread_ready_queue.contains(t);
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if (priority != -1) {
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LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, handle);
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LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle());
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}
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}
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}
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/// Creates a new thread
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Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
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s32 processor_id, u32 stack_top, int stack_size) {
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ResultVal<Thread*> Thread::Create(const char* name, u32 entry_point, s32 priority, u32 arg,
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s32 processor_id, u32 stack_top, int stack_size) {
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_dbg_assert_(Kernel, name != nullptr);
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_assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST),
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"priority=%d, outside of allowable range!", priority)
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if ((u32)stack_size < 0x200) {
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LOG_ERROR(Kernel, "(name=%s): invalid stack_size=0x%08X", name, stack_size);
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// TODO: Verify error
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return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Kernel,
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ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
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}
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if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
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s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
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LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
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name, priority, new_priority);
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// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
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// validity of this
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priority = new_priority;
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}
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if (!Memory::GetPointer(entry_point)) {
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LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name, entry_point);
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// TODO: Verify error
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return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
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ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
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}
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Thread* thread = new Thread;
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// TOOD(yuriks): Fix error reporting
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handle = Kernel::g_handle_table.Create(thread).ValueOr(INVALID_HANDLE);
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// TODO(yuriks): Thread requires a handle to be inserted into the various scheduling queues for
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// the time being. Create a handle here, it will be copied to the handle field in
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// the object and use by the rest of the code. This should be removed when other
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// code doesn't rely on the handle anymore.
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ResultVal<Handle> handle = Kernel::g_handle_table.Create(thread);
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// TODO(yuriks): Plug memory leak
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if (handle.Failed())
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return handle.Code();
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thread_queue.push_back(handle);
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thread_queue.push_back(thread);
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thread_ready_queue.prepare(priority);
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thread->thread_id = next_thread_id++;
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@ -350,69 +335,18 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
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thread->initial_priority = thread->current_priority = priority;
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thread->processor_id = processor_id;
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thread->wait_type = WAITTYPE_NONE;
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thread->wait_handle = 0;
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thread->wait_object = nullptr;
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thread->wait_address = 0;
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thread->name = name;
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return thread;
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}
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/// Creates a new thread - wrapper for external user
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Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
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u32 stack_top, int stack_size) {
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if (name == nullptr) {
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LOG_ERROR(Kernel_SVC, "nullptr name");
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return -1;
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}
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if ((u32)stack_size < 0x200) {
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LOG_ERROR(Kernel_SVC, "(name=%s): invalid stack_size=0x%08X", name,
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stack_size);
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return -1;
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}
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if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
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s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
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LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
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name, priority, new_priority);
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// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
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// validity of this
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priority = new_priority;
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}
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if (!Memory::GetPointer(entry_point)) {
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LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name, entry_point);
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return -1;
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}
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Handle handle;
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Thread* thread = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
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stack_size);
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ResetThread(thread, arg, 0);
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CallThread(thread);
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return handle;
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}
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/// Get the priority of the thread specified by handle
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ResultVal<u32> GetThreadPriority(const Handle handle) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
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return MakeResult<u32>(thread->current_priority);
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return MakeResult<Thread*>(thread);
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}
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/// Set the priority of the thread specified by handle
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||||
ResultCode SetThreadPriority(Handle handle, s32 priority) {
|
||||
Thread* thread = nullptr;
|
||||
if (!handle) {
|
||||
thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
|
||||
} else {
|
||||
thread = g_handle_table.Get<Thread>(handle);
|
||||
if (thread == nullptr) {
|
||||
return InvalidHandle(ErrorModule::Kernel);
|
||||
}
|
||||
}
|
||||
_assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
|
||||
|
||||
void Thread::SetPriority(s32 priority) {
|
||||
// If priority is invalid, clamp to valid range
|
||||
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
|
||||
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
|
||||
|
@ -423,38 +357,39 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
|
|||
}
|
||||
|
||||
// Change thread priority
|
||||
s32 old = thread->current_priority;
|
||||
thread_ready_queue.remove(old, handle);
|
||||
thread->current_priority = priority;
|
||||
thread_ready_queue.prepare(thread->current_priority);
|
||||
s32 old = current_priority;
|
||||
thread_ready_queue.remove(old, this);
|
||||
current_priority = priority;
|
||||
thread_ready_queue.prepare(current_priority);
|
||||
|
||||
// Change thread status to "ready" and push to ready queue
|
||||
if (thread->IsRunning()) {
|
||||
thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
|
||||
if (IsRunning()) {
|
||||
status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
|
||||
}
|
||||
if (thread->IsReady()) {
|
||||
thread_ready_queue.push_back(thread->current_priority, handle);
|
||||
if (IsReady()) {
|
||||
thread_ready_queue.push_back(current_priority, this);
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
Handle SetupIdleThread() {
|
||||
Handle handle;
|
||||
Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0);
|
||||
// We need to pass a few valid values to get around parameter checking in Thread::Create.
|
||||
auto thread_res = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
|
||||
THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE);
|
||||
_dbg_assert_(Kernel, thread_res.Succeeded());
|
||||
Thread* thread = *thread_res;
|
||||
|
||||
thread->idle = true;
|
||||
CallThread(thread);
|
||||
return handle;
|
||||
return thread->GetHandle();
|
||||
}
|
||||
|
||||
Handle SetupMainThread(s32 priority, int stack_size) {
|
||||
Handle handle;
|
||||
|
||||
Thread* SetupMainThread(s32 priority, int stack_size) {
|
||||
// Initialize new "main" thread
|
||||
Thread* thread = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
|
||||
ResultVal<Thread*> thread_res = Thread::Create("main", Core::g_app_core->GetPC(), priority, 0,
|
||||
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
|
||||
|
||||
ResetThread(thread, 0, 0);
|
||||
// TODO(yuriks): Propagate error
|
||||
_dbg_assert_(Kernel, thread_res.Succeeded());
|
||||
Thread* thread = *thread_res;
|
||||
|
||||
// If running another thread already, set it to "ready" state
|
||||
Thread* cur = GetCurrentThread();
|
||||
|
@ -463,11 +398,11 @@ Handle SetupMainThread(s32 priority, int stack_size) {
|
|||
}
|
||||
|
||||
// Run new "main" thread
|
||||
SetCurrentThread(thread);
|
||||
current_thread = thread;
|
||||
thread->status = THREADSTATUS_RUNNING;
|
||||
LoadContext(thread->context);
|
||||
Core::g_app_core->LoadContext(thread->context);
|
||||
|
||||
return handle;
|
||||
return thread;
|
||||
}
|
||||
|
||||
|
||||
|
@ -483,34 +418,13 @@ void Reschedule() {
|
|||
} else {
|
||||
LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
|
||||
|
||||
for (Handle handle : thread_queue) {
|
||||
Thread* thread = g_handle_table.Get<Thread>(handle);
|
||||
for (Thread* thread : thread_queue) {
|
||||
LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
|
||||
thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
|
||||
thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_object->GetHandle());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool IsIdleThread(Handle handle) {
|
||||
Thread* thread = g_handle_table.Get<Thread>(handle);
|
||||
if (!thread) {
|
||||
LOG_ERROR(Kernel, "Thread not found %u", handle);
|
||||
return false;
|
||||
}
|
||||
return thread->IsIdle();
|
||||
}
|
||||
|
||||
ResultCode GetThreadId(u32* thread_id, Handle handle) {
|
||||
Thread* thread = g_handle_table.Get<Thread>(handle);
|
||||
if (thread == nullptr)
|
||||
return ResultCode(ErrorDescription::InvalidHandle, ErrorModule::OS,
|
||||
ErrorSummary::WrongArgument, ErrorLevel::Permanent);
|
||||
|
||||
*thread_id = thread->thread_id;
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void ThreadingInit() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue