Thread: Reduce use of Handles and move some funcs to inside the class.

This commit is contained in:
Yuri Kunde Schlesner 2014-12-22 11:07:22 -02:00
parent ba72208cd4
commit 9bf8462b96
11 changed files with 222 additions and 302 deletions

View file

@ -54,6 +54,9 @@ namespace Kernel {
class Thread : public Kernel::Object {
public:
static ResultVal<Thread*> Create(const char* name, u32 entry_point, s32 priority, u32 arg,
s32 processor_id, u32 stack_top, int stack_size = Kernel::DEFAULT_STACK_SIZE);
std::string GetName() const override { return name; }
std::string GetTypeName() const override { return "Thread"; }
@ -69,6 +72,15 @@ public:
ResultVal<bool> WaitSynchronization() override;
s32 GetPriority() const { return current_priority; }
void SetPriority(s32 priority);
u32 GetThreadId() const { return thread_id; }
void Stop(const char* reason);
/// Resumes a thread from waiting by marking it as "ready".
void ResumeFromWait();
Core::ThreadContext context;
u32 thread_id;
@ -84,10 +96,10 @@ public:
s32 processor_id;
WaitType wait_type;
Handle wait_handle;
Object* wait_object;
VAddr wait_address;
std::vector<Handle> waiting_threads;
std::vector<Thread*> waiting_threads; // TODO(yuriks): Owned
std::string name;
@ -95,79 +107,47 @@ public:
bool idle = false;
private:
// TODO(yuriks) Temporary until the creation logic can be moved into a static function
friend Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
s32 processor_id, u32 stack_top, int stack_size);
Thread() = default;
};
/// Creates a new thread - wrapper for external user
Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Sets up the primary application thread
Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
Thread* SetupMainThread(s32 priority, int stack_size = Kernel::DEFAULT_STACK_SIZE);
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule();
/// Stops the current thread
ResultCode StopThread(Handle thread, const char* reason);
/**
* Retrieves the ID of the specified thread handle
* @param thread_id Will contain the output thread id
* @param handle Handle to the thread we want
* @return Whether the function was successful or not
*/
ResultCode GetThreadId(u32* thread_id, Handle handle);
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle);
/// Arbitrate the highest priority thread that is waiting
Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address);
/// Arbitrate all threads currently waiting...
void ArbitrateAllThreads(u32 arbiter, u32 address);
void ArbitrateAllThreads(Object* arbiter, u32 address);
/// Gets the current thread
Thread* GetCurrentThread();
/// Gets the current thread handle
Handle GetCurrentThreadHandle();
/**
* Puts the current thread in the wait state for the given type
* @param wait_type Type of wait
* @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
* @param wait_object Kernel object that we are waiting on, defaults to current thread
*/
void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
void WaitCurrentThread(WaitType wait_type, Object* wait_object = GetCurrentThread());
/**
* Schedules an event to wake up the specified thread after the specified delay.
* @param handle The thread handle.
* @param nanoseconds The time this thread will be allowed to sleep for.
*/
void WakeThreadAfterDelay(Handle handle, s64 nanoseconds);
void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
/**
* Puts the current thread in the wait state for the given type
* @param wait_type Type of wait
* @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
* @param wait_object Kernel object that we are waiting on
* @param wait_address Arbitration address used to resume from wait
*/
void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address);
void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address);
/// Put current thread in a wait state - on WaitSynchronization
void WaitThread_Synchronization();
/// Get the priority of the thread specified by handle
ResultVal<u32> GetThreadPriority(const Handle handle);
/// Set the priority of the thread specified by handle
ResultCode SetThreadPriority(Handle handle, s32 priority);
/**
* Sets up the idle thread, this is a thread that is intended to never execute instructions,
@ -176,10 +156,6 @@ ResultCode SetThreadPriority(Handle handle, s32 priority);
* @returns The handle of the idle thread
*/
Handle SetupIdleThread();
/// Whether the current thread is an idle thread
bool IsIdleThread(Handle thread);
/// Initialize threading
void ThreadingInit();