shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
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4 changed files with 69 additions and 15 deletions
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@ -1035,6 +1035,18 @@ private:
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return {};
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}
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template <u32 element>
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Id LocalInvocationId(Operation) {
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UNIMPLEMENTED();
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return {};
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}
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template <u32 element>
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Id WorkGroupId(Operation) {
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UNIMPLEMENTED();
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return {};
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}
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Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
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const std::string& name) {
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const Id id = OpVariable(type, storage);
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@ -1291,6 +1303,12 @@ private:
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&SPIRVDecompiler::EndPrimitive,
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&SPIRVDecompiler::YNegate,
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&SPIRVDecompiler::LocalInvocationId<0>,
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&SPIRVDecompiler::LocalInvocationId<1>,
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&SPIRVDecompiler::LocalInvocationId<2>,
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&SPIRVDecompiler::WorkGroupId<0>,
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&SPIRVDecompiler::WorkGroupId<1>,
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&SPIRVDecompiler::WorkGroupId<2>,
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};
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const ShaderIR& ir;
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