Merge pull request #9253 from vonchenplus/attr_layer

shader: Implement miss attribute layer
This commit is contained in:
liamwhite 2022-11-18 22:04:18 -05:00 committed by GitHub
commit 9c67334031
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 13 additions and 0 deletions

View file

@ -315,6 +315,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
switch (attr) {
case IR::Attribute::PrimitiveId:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
case IR::Attribute::Layer:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.layer));
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:

View file

@ -1359,6 +1359,10 @@ void EmitContext::DefineInputs(const IR::Program& program) {
if (loads[IR::Attribute::PrimitiveId]) {
primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId);
}
if (loads[IR::Attribute::Layer]) {
AddCapability(spv::Capability::Geometry);
layer = DefineInput(*this, U32[1], false, spv::BuiltIn::Layer);
}
if (loads.AnyComponent(IR::Attribute::PositionX)) {
const bool is_fragment{stage != Stage::Fragment};
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};