renderer_opengl: Use block linear swizzling for CPU framebuffers

This commit is contained in:
ReinUsesLisp 2019-08-21 02:17:14 -03:00
parent 8ad7268c75
commit 9cdf5c6c31
3 changed files with 34 additions and 151 deletions

View file

@ -15,7 +15,4 @@ void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat forma
u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
u8* buffer, u8* addr);
void MortonCopyPixels128(MortonSwizzleMode mode, u32 width, u32 height, u32 bytes_per_pixel,
u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data);
} // namespace VideoCore