renderer_opengl: Use block linear swizzling for CPU framebuffers
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3 changed files with 34 additions and 151 deletions
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@ -15,7 +15,4 @@ void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat forma
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u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
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u8* buffer, u8* addr);
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void MortonCopyPixels128(MortonSwizzleMode mode, u32 width, u32 height, u32 bytes_per_pixel,
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u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data);
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} // namespace VideoCore
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