Merge pull request #2870 from FernandoS27/multi-draw

Implement a MME Draw commands Inliner and correct host instance drawing
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David 2019-09-22 23:13:02 +10:00 committed by GitHub
commit 9d69206cd0
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9 changed files with 273 additions and 91 deletions

View file

@ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
// Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
}
#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
@ -256,6 +260,9 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
// Execute the current macro.
macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
if (mme_draw.current_mode != MMEDrawMode::Undefined) {
FlushMMEInlineDraw();
}
}
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
@ -416,6 +423,97 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
}
}
void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
if (mme_draw.current_mode == MMEDrawMode::Undefined) {
if (mme_draw.gl_begin_consume) {
mme_draw.current_mode = expected_mode;
mme_draw.current_count = count;
mme_draw.instance_count = 1;
mme_draw.gl_begin_consume = false;
mme_draw.gl_end_count = 0;
}
return;
} else {
if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
mme_draw.instance_mode && mme_draw.gl_begin_consume) {
mme_draw.instance_count++;
mme_draw.gl_begin_consume = false;
return;
} else {
FlushMMEInlineDraw();
}
}
// Tail call in case it needs to retry.
StepInstance(expected_mode, count);
}
void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
const u32 method = method_call.method;
if (mme_inline[method]) {
regs.reg_array[method] = method_call.argument;
if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
method == MAXWELL3D_REG_INDEX(index_array.count)) {
const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
? MMEDrawMode::Array
: MMEDrawMode::Indexed;
StepInstance(expected_mode, method_call.argument);
} else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
mme_draw.instance_mode =
(regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
mme_draw.gl_begin_consume = true;
} else {
mme_draw.gl_end_count++;
}
} else {
if (mme_draw.current_mode != MMEDrawMode::Undefined) {
FlushMMEInlineDraw();
}
CallMethod(method_call);
}
}
void Maxwell3D::FlushMMEInlineDraw() {
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
auto debug_context = system.GetGPUDebugContext();
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
}
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
"Illegal combination of instancing parameters");
const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
if (ShouldExecute()) {
rasterizer.DrawMultiBatch(is_indexed);
}
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the
// drawing mode.
if (is_indexed) {
regs.index_array.count = 0;
} else {
regs.vertex_buffer.count = 0;
}
mme_draw.current_mode = MMEDrawMode::Undefined;
mme_draw.current_count = 0;
mme_draw.instance_count = 0;
mme_draw.instance_mode = false;
mme_draw.gl_begin_consume = false;
mme_draw.gl_end_count = 0;
}
void Maxwell3D::ProcessMacroUpload(u32 data) {
ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
"upload_address exceeded macro_memory size!");
@ -564,7 +662,9 @@ void Maxwell3D::DrawArrays() {
}
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
rasterizer.AccelerateDrawBatch(is_indexed);
if (ShouldExecute()) {
rasterizer.DrawBatch(is_indexed);
}
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);

View file

@ -811,8 +811,9 @@ public:
INSERT_PADDING_WORDS(0x21);
u32 vb_element_base;
u32 vb_base_instance;
INSERT_PADDING_WORDS(0x36);
INSERT_PADDING_WORDS(0x35);
union {
BitField<0, 1, u32> c0;
@ -1238,6 +1239,11 @@ public:
/// Write the value to the register identified by method.
void CallMethod(const GPU::MethodCall& method_call);
/// Write the value to the register identified by method.
void CallMethodFromMME(const GPU::MethodCall& method_call);
void FlushMMEInlineDraw();
/// Given a Texture Handle, returns the TSC and TIC entries.
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const;
@ -1263,6 +1269,21 @@ public:
return execute_on;
}
enum class MMEDrawMode : u32 {
Undefined,
Array,
Indexed,
};
struct MMEDrawState {
MMEDrawMode current_mode{MMEDrawMode::Undefined};
u32 current_count{};
u32 instance_count{};
bool instance_mode{};
bool gl_begin_consume{};
u32 gl_end_count{};
} mme_draw;
private:
void InitializeRegisterDefaults();
@ -1275,6 +1296,8 @@ private:
/// Start offsets of each macro in macro_memory
std::array<u32, 0x80> macro_positions = {};
std::array<bool, Regs::NUM_REGS> mme_inline{};
/// Memory for macro code
MacroMemory macro_memory;
@ -1346,6 +1369,9 @@ private:
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
// Handles a instance drawcall from MME
void StepInstance(MMEDrawMode expected_mode, u32 count);
};
#define ASSERT_REG_POSITION(field_name, position) \
@ -1402,6 +1428,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(vb_base_instance, 0x50E);
ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);