shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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5 changed files with 76 additions and 28 deletions
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@ -224,8 +224,8 @@ void EmitShiftRightArithmetic32(EmitContext& ctx);
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Id EmitBitwiseAnd32(EmitContext& ctx, Id a, Id b);
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Id EmitBitwiseOr32(EmitContext& ctx, Id a, Id b);
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Id EmitBitwiseXor32(EmitContext& ctx, Id a, Id b);
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void EmitBitFieldInsert(EmitContext& ctx);
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void EmitBitFieldSExtract(EmitContext& ctx);
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Id EmitBitFieldInsert(EmitContext& ctx, Id base, Id insert, Id offset, Id count);
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Id EmitBitFieldSExtract(EmitContext& ctx, Id base, Id offset, Id count);
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Id EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count);
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Id EmitSLessThan(EmitContext& ctx, Id lhs, Id rhs);
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Id EmitULessThan(EmitContext& ctx, Id lhs, Id rhs);
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