shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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9d6a98d950
5 changed files with 76 additions and 28 deletions
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@ -90,12 +90,12 @@ Id EmitBitwiseXor32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpBitwiseXor(ctx.U32[1], a, b);
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}
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void EmitBitFieldInsert(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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Id EmitBitFieldInsert(EmitContext& ctx, Id base, Id insert, Id offset, Id count) {
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return ctx.OpBitFieldInsert(ctx.U32[1], base, insert, offset, count);
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}
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void EmitBitFieldSExtract(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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Id EmitBitFieldSExtract(EmitContext& ctx, Id base, Id offset, Id count) {
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return ctx.OpBitFieldSExtract(ctx.U32[1], base, offset, count);
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}
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Id EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count) {
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