shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC

This commit is contained in:
ReinUsesLisp 2021-02-23 04:46:39 -03:00 committed by ameerj
parent e44752ddc8
commit 9d6a98d950
5 changed files with 76 additions and 28 deletions

View file

@ -90,12 +90,12 @@ Id EmitBitwiseXor32(EmitContext& ctx, Id a, Id b) {
return ctx.OpBitwiseXor(ctx.U32[1], a, b);
}
void EmitBitFieldInsert(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
Id EmitBitFieldInsert(EmitContext& ctx, Id base, Id insert, Id offset, Id count) {
return ctx.OpBitFieldInsert(ctx.U32[1], base, insert, offset, count);
}
void EmitBitFieldSExtract(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
Id EmitBitFieldSExtract(EmitContext& ctx, Id base, Id offset, Id count) {
return ctx.OpBitFieldSExtract(ctx.U32[1], base, offset, count);
}
Id EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count) {