gl_rasterizer_cache: Implement PixelFormat S8Z24.

This commit is contained in:
bunnei 2018-07-03 14:05:13 -04:00
parent 3dab0e284b
commit 9da1552417
3 changed files with 83 additions and 11 deletions

View file

@ -76,6 +76,7 @@ u32 BytesPerPixel(TextureFormat format) {
static u32 DepthBytesPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
return 4;
default:
@ -129,6 +130,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
switch (format) {
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);