audio_renderer: Better voice mixing and 6 channel downmixing
Supersedes #3738 and #3321
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6ec6cb50dd
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9de860a419
3 changed files with 96 additions and 11 deletions
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@ -37,9 +37,11 @@ public:
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}
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void SetWaveIndex(std::size_t index);
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std::vector<s16> DequeueSamples(std::size_t sample_count, Core::Memory::Memory& memory);
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std::vector<s16> DequeueSamples(std::size_t sample_count, Core::Memory::Memory& memory,
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std::array<VoiceResourceInformation*, 6> voice_resources);
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void UpdateState();
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void RefreshBuffer(Core::Memory::Memory& memory);
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void RefreshBuffer(Core::Memory::Memory& memory,
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std::array<VoiceResourceInformation*, 6> voice_resources);
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private:
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bool is_in_use{};
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@ -79,7 +81,7 @@ AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory
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std::shared_ptr<Kernel::WritableEvent> buffer_event,
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std::size_t instance_number)
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: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
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effects(params.effect_count), memory{memory_} {
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voice_resources(params.voice_count), effects(params.effect_count), memory{memory_} {
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behavior_info.SetUserRevision(params.revision);
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audio_out = std::make_unique<AudioCore::AudioOut>();
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stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
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@ -127,6 +129,12 @@ ResultVal<std::vector<u8>> AudioRenderer::UpdateAudioRenderer(const std::vector<
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input_params.data() + sizeof(UpdateDataHeader) + config.behavior_size,
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memory_pool_count * sizeof(MemoryPoolInfo));
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// Copy voice resources
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const std::size_t voice_resource_offset{sizeof(UpdateDataHeader) + config.behavior_size +
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config.memory_pools_size};
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std::memcpy(voice_resources.data(), input_params.data() + voice_resource_offset,
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sizeof(VoiceResourceInformation) * voice_resources.size());
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// Copy VoiceInfo structs
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std::size_t voice_offset{sizeof(UpdateDataHeader) + config.behavior_size +
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config.memory_pools_size + config.voice_resource_size};
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@ -220,14 +228,15 @@ void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
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is_refresh_pending = true;
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}
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std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count,
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Core::Memory::Memory& memory) {
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std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(
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std::size_t sample_count, Core::Memory::Memory& memory,
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std::array<VoiceResourceInformation*, 6> voice_resources) {
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if (!IsPlaying()) {
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return {};
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}
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if (is_refresh_pending) {
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RefreshBuffer(memory);
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RefreshBuffer(memory, voice_resources);
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}
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const std::size_t max_size{samples.size() - offset};
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@ -271,7 +280,8 @@ void AudioRenderer::VoiceState::UpdateState() {
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is_in_use = info.is_in_use;
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}
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void AudioRenderer::VoiceState::RefreshBuffer(Core::Memory::Memory& memory) {
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void AudioRenderer::VoiceState::RefreshBuffer(
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Core::Memory::Memory& memory, std::array<VoiceResourceInformation*, 6> voice_resources) {
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const auto wave_buffer_address = info.wave_buffer[wave_index].buffer_addr;
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const auto wave_buffer_size = info.wave_buffer[wave_index].buffer_sz;
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std::vector<s16> new_samples(wave_buffer_size / sizeof(s16));
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@ -296,17 +306,75 @@ void AudioRenderer::VoiceState::RefreshBuffer(Core::Memory::Memory& memory) {
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}
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switch (info.channel_count) {
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case 1:
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case 1: {
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// 1 channel is upsampled to 2 channel
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samples.resize(new_samples.size() * 2);
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for (std::size_t index = 0; index < new_samples.size(); ++index) {
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samples[index * 2] = new_samples[index];
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samples[index * 2 + 1] = new_samples[index];
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auto sample = static_cast<float>(new_samples[index]);
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if (voice_resources[0]->in_use) {
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sample *= voice_resources[0]->mix_volumes[0];
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}
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samples[index * 2] = static_cast<s16>(sample);
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samples[index * 2 + 1] = static_cast<s16>(sample);
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}
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break;
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}
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case 2: {
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// 2 channel is played as is
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samples = std::move(new_samples);
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const std::size_t sample_count = (samples.size() / 2);
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for (std::size_t index = 0; index < sample_count; ++index) {
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const std::size_t index_l = index * 2;
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const std::size_t index_r = index * 2 + 1;
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auto sample_l = static_cast<float>(samples[index_l]);
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auto sample_r = static_cast<float>(samples[index_r]);
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if (voice_resources[0]->in_use) {
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sample_l *= voice_resources[0]->mix_volumes[0];
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}
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if (voice_resources[1]->in_use) {
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sample_l *= voice_resources[1]->mix_volumes[1];
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}
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samples[index_l] = static_cast<s16>(sample_l);
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samples[index_r] = static_cast<s16>(sample_r);
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}
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break;
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}
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case 6: {
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samples.resize((new_samples.size() / 6) * 2);
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const std::size_t sample_count = samples.size() / 2;
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for (std::size_t index = 0; index < sample_count; ++index) {
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auto FL = static_cast<float>(new_samples[index * 6]);
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auto FR = static_cast<float>(new_samples[index * 6 + 1]);
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auto FC = static_cast<float>(new_samples[index * 6 + 2]);
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auto BL = static_cast<float>(new_samples[index * 6 + 4]);
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auto BR = static_cast<float>(new_samples[index * 6 + 5]);
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if (voice_resources[0]->in_use) {
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FL *= voice_resources[0]->mix_volumes[0];
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}
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if (voice_resources[1]->in_use) {
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FR *= voice_resources[1]->mix_volumes[1];
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}
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if (voice_resources[2]->in_use) {
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FC *= voice_resources[2]->mix_volumes[2];
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}
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if (voice_resources[4]->in_use) {
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BL *= voice_resources[4]->mix_volumes[4];
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}
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if (voice_resources[5]->in_use) {
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BR *= voice_resources[5]->mix_volumes[5];
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}
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samples[index * 2] = static_cast<s16>(0.3694f * FL + 0.2612f * FC + 0.3694f * BL);
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samples[index * 2 + 1] = static_cast<s16>(0.3694f * FR + 0.2612f * FC + 0.3694f * BR);
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}
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break;
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}
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default:
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@ -352,11 +420,17 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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if (!voice.IsPlaying()) {
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continue;
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}
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std::array<VoiceResourceInformation*, 6> resources{};
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for (u32 channel = 0; channel < voice.GetInfo().channel_count; channel++) {
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const auto channel_resource_id = voice.GetInfo().voice_channel_resource_ids[channel];
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resources[channel] = &voice_resources[channel_resource_id];
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}
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std::size_t offset{};
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s64 samples_remaining{BUFFER_SIZE};
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while (samples_remaining > 0) {
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const std::vector<s16> samples{voice.DequeueSamples(samples_remaining, memory)};
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const std::vector<s16> samples{
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voice.DequeueSamples(samples_remaining, memory, resources)};
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if (samples.empty()) {
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break;
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