audio_renderer: Better voice mixing and 6 channel downmixing
Supersedes #3738 and #3321
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6ec6cb50dd
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9de860a419
3 changed files with 96 additions and 11 deletions
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@ -9,6 +9,7 @@
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#include <vector>
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#include "audio_core/behavior_info.h"
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#include "audio_core/common.h"
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#include "audio_core/stream.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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@ -116,6 +117,14 @@ struct WaveBuffer {
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};
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static_assert(sizeof(WaveBuffer) == 0x38, "WaveBuffer has wrong size");
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struct VoiceResourceInformation {
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s32_le id{};
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std::array<float_le, MAX_MIX_BUFFERS> mix_volumes{};
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bool in_use{};
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INSERT_PADDING_BYTES(11);
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};
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static_assert(sizeof(VoiceResourceInformation) == 0x70, "VoiceResourceInformation has wrong size");
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struct VoiceInfo {
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u32_le id;
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u32_le node_id;
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@ -244,6 +253,7 @@ private:
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AudioRendererParameter worker_params;
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std::shared_ptr<Kernel::WritableEvent> buffer_event;
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std::vector<VoiceState> voices;
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std::vector<VoiceResourceInformation> voice_resources;
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std::vector<EffectState> effects;
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std::unique_ptr<AudioOut> audio_out;
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StreamPtr stream;
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