audio_renderer: Better voice mixing and 6 channel downmixing

Supersedes #3738 and #3321
This commit is contained in:
David Marcec 2020-04-22 13:03:58 +10:00 committed by bunnei
parent 6ec6cb50dd
commit 9de860a419
3 changed files with 96 additions and 11 deletions

View file

@ -9,6 +9,7 @@
#include <vector>
#include "audio_core/behavior_info.h"
#include "audio_core/common.h"
#include "audio_core/stream.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
@ -116,6 +117,14 @@ struct WaveBuffer {
};
static_assert(sizeof(WaveBuffer) == 0x38, "WaveBuffer has wrong size");
struct VoiceResourceInformation {
s32_le id{};
std::array<float_le, MAX_MIX_BUFFERS> mix_volumes{};
bool in_use{};
INSERT_PADDING_BYTES(11);
};
static_assert(sizeof(VoiceResourceInformation) == 0x70, "VoiceResourceInformation has wrong size");
struct VoiceInfo {
u32_le id;
u32_le node_id;
@ -244,6 +253,7 @@ private:
AudioRendererParameter worker_params;
std::shared_ptr<Kernel::WritableEvent> buffer_event;
std::vector<VoiceState> voices;
std::vector<VoiceResourceInformation> voice_resources;
std::vector<EffectState> effects;
std::unique_ptr<AudioOut> audio_out;
StreamPtr stream;