input_common: Eliminate most global state
Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
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25 changed files with 397 additions and 243 deletions
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@ -14,9 +14,14 @@ namespace Core {
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class System;
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}
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namespace InputCommon {
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class InputSubsystem;
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}
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class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
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public:
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explicit EmuWindow_SDL2(Core::System& system, bool fullscreen);
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explicit EmuWindow_SDL2(Core::System& system, bool fullscreen,
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InputCommon::InputSubsystem* input_subsystem);
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~EmuWindow_SDL2();
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/// Polls window events
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@ -76,4 +81,7 @@ protected:
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/// Keeps track of how often to update the title bar during gameplay
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u32 last_time = 0;
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/// Input subsystem to use with this window.
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InputCommon::InputSubsystem* input_subsystem;
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};
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