Vulkan, OpenGL: Hook up storage buffer alignment code

This commit is contained in:
Billy Laws 2023-01-01 13:23:24 +00:00
parent 8804a4eb23
commit 9e2997c4b6
6 changed files with 21 additions and 3 deletions

View file

@ -160,6 +160,10 @@ public:
return device.CanReportMemoryUsage();
}
u32 GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetShaderStorageBufferAlignment());
}
private:
static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,

View file

@ -236,6 +236,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
} {
if (use_asynchronous_shaders) {
workers = CreateWorkers();