nvflinger: Use external surface format for framebuffer creation

The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer.

Fixes homebrew using the wrong framebuffer format.
This commit is contained in:
ameerj 2021-09-06 23:07:54 -04:00
parent 51ccc29cdd
commit 9e2bf49677
3 changed files with 8 additions and 7 deletions

View file

@ -42,15 +42,14 @@ void nvdisp_disp0::OnClose(DeviceFD fd) {}
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect) {
VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
const VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
LOG_TRACE(Service,
"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
addr, offset, width, height, stride, format);
using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
const Tegra::FramebufferConfig framebuffer{
addr, offset, width, height, stride, static_cast<PixelFormat>(format),
transform, crop_rect};
const auto pixel_format = static_cast<Tegra::FramebufferConfig::PixelFormat>(format);
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, pixel_format, transform, crop_rect};
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);