Merge pull request #12403 from liamwhite/clipdistance
shader_recompiler: use minimal clip distance array
This commit is contained in:
commit
9e5b4052ed
8 changed files with 22 additions and 2 deletions
|
@ -233,6 +233,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||
.ignore_nan_fp_comparisons = true,
|
||||
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
|
||||
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
|
||||
.max_user_clip_distances = 8,
|
||||
},
|
||||
host_info{
|
||||
.support_float64 = true,
|
||||
|
|
|
@ -374,6 +374,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
|||
.has_broken_robust =
|
||||
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
|
||||
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
|
||||
.max_user_clip_distances = device.GetMaxUserClipDistances(),
|
||||
};
|
||||
|
||||
host_info = Shader::HostTranslateInfo{
|
||||
|
|
|
@ -665,6 +665,10 @@ public:
|
|||
return properties.properties.limits.maxViewports;
|
||||
}
|
||||
|
||||
u32 GetMaxUserClipDistances() const {
|
||||
return properties.properties.limits.maxClipDistances;
|
||||
}
|
||||
|
||||
bool SupportsConditionalBarriers() const {
|
||||
return supports_conditional_barriers;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue