shader: Split profile and runtime information in separate structs
This commit is contained in:
parent
eb15667905
commit
9e7b6622c2
14 changed files with 300 additions and 308 deletions
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@ -61,33 +61,15 @@ const Shader::Profile profile{
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.support_viewport_mask = true,
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.support_typeless_image_loads = true,
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.support_demote_to_helper_invocation = false,
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.warp_size_potentially_larger_than_guest = true,
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.support_int64_atomics = false,
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.warp_size_potentially_larger_than_guest = true,
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.lower_left_origin_mode = true,
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.has_broken_spirv_clamp = true,
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.has_broken_unsigned_image_offsets = true,
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.has_broken_signed_operations = true,
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.ignore_nan_fp_comparisons = true,
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.generic_input_types = {},
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.convert_depth_mode = false,
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.force_early_z = false,
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.tess_primitive = {},
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.tess_spacing = {},
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.tess_clockwise = false,
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.input_topology = Shader::InputTopology::Triangles,
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.fixed_state_point_size = std::nullopt,
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.alpha_test_func = Shader::CompareFunction::Always,
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.alpha_test_reference = 0.0f,
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.y_negate = false,
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.xfb_varyings = {},
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};
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using Shader::Backend::GLASM::EmitGLASM;
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@ -302,10 +284,10 @@ std::unique_ptr<GraphicsProgram> ShaderCache::CreateGraphicsProgram(
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const size_t stage_index{index - 1};
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infos[stage_index] = &program.info;
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if (device.UseAssemblyShaders()) {
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const std::string code{EmitGLASM(profile, program, binding)};
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const std::string code{EmitGLASM(profile, {}, program, binding)};
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assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
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} else {
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const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
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const std::vector<u32> code{EmitSPIRV(profile, {}, program, binding)};
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AddShader(Stage(stage_index), source_program.handle, code);
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}
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}
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@ -89,6 +89,208 @@ Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp compariso
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UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison);
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return {};
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}
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static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
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if (attr.enabled == 0) {
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return Shader::AttributeType::Disabled;
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}
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switch (attr.Type()) {
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case Maxwell::VertexAttribute::Type::SignedNorm:
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case Maxwell::VertexAttribute::Type::UnsignedNorm:
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case Maxwell::VertexAttribute::Type::UnsignedScaled:
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case Maxwell::VertexAttribute::Type::SignedScaled:
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case Maxwell::VertexAttribute::Type::Float:
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return Shader::AttributeType::Float;
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case Maxwell::VertexAttribute::Type::SignedInt:
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return Shader::AttributeType::SignedInt;
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case Maxwell::VertexAttribute::Type::UnsignedInt:
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return Shader::AttributeType::UnsignedInt;
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}
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return Shader::AttributeType::Float;
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}
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std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
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const GraphicsPipelineCacheKey& key) {
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static constexpr std::array VECTORS{
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28, // gl_Position
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32, // Generic 0
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36, // Generic 1
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40, // Generic 2
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44, // Generic 3
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48, // Generic 4
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52, // Generic 5
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56, // Generic 6
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60, // Generic 7
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64, // Generic 8
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68, // Generic 9
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72, // Generic 10
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76, // Generic 11
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80, // Generic 12
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84, // Generic 13
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88, // Generic 14
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92, // Generic 15
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96, // Generic 16
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100, // Generic 17
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104, // Generic 18
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108, // Generic 19
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112, // Generic 20
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116, // Generic 21
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120, // Generic 22
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124, // Generic 23
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128, // Generic 24
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132, // Generic 25
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136, // Generic 26
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140, // Generic 27
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144, // Generic 28
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148, // Generic 29
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152, // Generic 30
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156, // Generic 31
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160, // gl_FrontColor
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164, // gl_FrontSecondaryColor
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160, // gl_BackColor
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164, // gl_BackSecondaryColor
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192, // gl_TexCoord[0]
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196, // gl_TexCoord[1]
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200, // gl_TexCoord[2]
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204, // gl_TexCoord[3]
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208, // gl_TexCoord[4]
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212, // gl_TexCoord[5]
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216, // gl_TexCoord[6]
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220, // gl_TexCoord[7]
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};
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std::vector<Shader::TransformFeedbackVarying> xfb(256);
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for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
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const auto& locations = key.state.xfb_state.varyings[buffer];
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const auto& layout = key.state.xfb_state.layouts[buffer];
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const u32 varying_count = layout.varying_count;
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u32 highest = 0;
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for (u32 offset = 0; offset < varying_count; ++offset) {
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const u32 base_offset = offset;
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const u8 location = locations[offset];
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Shader::TransformFeedbackVarying varying;
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varying.buffer = layout.stream;
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varying.stride = layout.stride;
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varying.offset = offset * 4;
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varying.components = 1;
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if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
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UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
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const u8 base_index = location / 4;
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while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
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++offset;
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++varying.components;
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}
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}
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xfb[location] = varying;
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highest = std::max(highest, (base_offset + varying.components) * 4);
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}
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UNIMPLEMENTED_IF(highest != layout.stride);
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}
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return xfb;
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}
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
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const Shader::IR::Program& program) {
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Shader::RuntimeInfo info;
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const Shader::Stage stage{program.stage};
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const bool has_geometry{key.unique_hashes[4] != 0};
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const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
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const float point_size{Common::BitCast<float>(key.state.point_size)};
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switch (stage) {
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case Shader::Stage::VertexB:
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if (!has_geometry) {
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if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
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info.fixed_state_point_size = point_size;
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}
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if (key.state.xfb_enabled != 0) {
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info.xfb_varyings = MakeTransformFeedbackVaryings(key);
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}
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info.convert_depth_mode = gl_ndc;
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}
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std::ranges::transform(key.state.attributes, info.generic_input_types.begin(),
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&CastAttributeType);
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break;
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case Shader::Stage::TessellationEval:
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// We have to flip tessellation clockwise for some reason...
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info.tess_clockwise = key.state.tessellation_clockwise == 0;
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info.tess_primitive = [&key] {
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const u32 raw{key.state.tessellation_primitive.Value()};
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switch (static_cast<Maxwell::TessellationPrimitive>(raw)) {
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case Maxwell::TessellationPrimitive::Isolines:
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return Shader::TessPrimitive::Isolines;
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case Maxwell::TessellationPrimitive::Triangles:
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return Shader::TessPrimitive::Triangles;
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case Maxwell::TessellationPrimitive::Quads:
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return Shader::TessPrimitive::Quads;
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}
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UNREACHABLE();
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return Shader::TessPrimitive::Triangles;
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}();
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info.tess_spacing = [&] {
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const u32 raw{key.state.tessellation_spacing};
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switch (static_cast<Maxwell::TessellationSpacing>(raw)) {
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case Maxwell::TessellationSpacing::Equal:
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return Shader::TessSpacing::Equal;
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case Maxwell::TessellationSpacing::FractionalOdd:
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return Shader::TessSpacing::FractionalOdd;
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case Maxwell::TessellationSpacing::FractionalEven:
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return Shader::TessSpacing::FractionalEven;
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}
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UNREACHABLE();
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return Shader::TessSpacing::Equal;
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}();
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break;
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case Shader::Stage::Geometry:
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if (program.output_topology == Shader::OutputTopology::PointList) {
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info.fixed_state_point_size = point_size;
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}
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if (key.state.xfb_enabled != 0) {
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info.xfb_varyings = MakeTransformFeedbackVaryings(key);
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}
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info.convert_depth_mode = gl_ndc;
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break;
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case Shader::Stage::Fragment:
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info.alpha_test_func = MaxwellToCompareFunction(
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key.state.UnpackComparisonOp(key.state.alpha_test_func.Value()));
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info.alpha_test_reference = Common::BitCast<float>(key.state.alpha_test_ref);
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break;
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default:
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break;
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}
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switch (key.state.topology) {
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case Maxwell::PrimitiveTopology::Points:
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info.input_topology = Shader::InputTopology::Points;
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break;
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case Maxwell::PrimitiveTopology::Lines:
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case Maxwell::PrimitiveTopology::LineLoop:
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case Maxwell::PrimitiveTopology::LineStrip:
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info.input_topology = Shader::InputTopology::Lines;
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break;
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case Maxwell::PrimitiveTopology::Triangles:
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case Maxwell::PrimitiveTopology::TriangleStrip:
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case Maxwell::PrimitiveTopology::TriangleFan:
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case Maxwell::PrimitiveTopology::Quads:
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case Maxwell::PrimitiveTopology::QuadStrip:
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case Maxwell::PrimitiveTopology::Polygon:
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case Maxwell::PrimitiveTopology::Patches:
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info.input_topology = Shader::InputTopology::Triangles;
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break;
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case Maxwell::PrimitiveTopology::LinesAdjacency:
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case Maxwell::PrimitiveTopology::LineStripAdjacency:
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info.input_topology = Shader::InputTopology::LinesAdjacency;
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break;
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case Maxwell::PrimitiveTopology::TrianglesAdjacency:
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case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
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info.input_topology = Shader::InputTopology::TrianglesAdjacency;
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break;
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}
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info.force_early_z = key.state.early_z != 0;
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info.y_negate = key.state.y_negate != 0;
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return info;
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}
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} // Anonymous namespace
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size_t ComputePipelineCacheKey::Hash() const noexcept {
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@ -124,7 +326,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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serialization_thread(1, "yuzu:PipelineSerialization") {
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const auto& float_control{device.FloatControlProperties()};
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const VkDriverIdKHR driver_id{device.GetDriverID()};
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base_profile = Shader::Profile{
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profile = Shader::Profile{
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.supported_spirv = device.IsKhrSpirv1_4Supported() ? 0x00010400U : 0x00010000U,
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.unified_descriptor_binding = true,
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.support_descriptor_aliasing = true,
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@ -153,14 +355,10 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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.support_viewport_mask = device.IsNvViewportArray2Supported(),
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.support_typeless_image_loads = device.IsFormatlessImageLoadSupported(),
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.support_demote_to_helper_invocation = true,
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.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
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.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
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.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
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.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR,
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.has_broken_unsigned_image_offsets = false,
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.generic_input_types{},
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.fixed_state_point_size{},
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.alpha_test_func{},
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.xfb_varyings{},
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};
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}
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@ -329,8 +527,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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const size_t stage_index{index - 1};
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infos[stage_index] = &program.info;
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const Shader::Profile profile{MakeProfile(key, program)};
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const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
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const Shader::RuntimeInfo runtime_info{MakeRuntimeInfo(key, program)};
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const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
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device.SaveShader(code);
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modules[stage_index] = BuildShader(device, code);
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if (device.HasDebuggingToolAttached()) {
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@ -391,7 +589,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
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const std::vector<u32> code{EmitSPIRV(base_profile, program)};
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const std::vector<u32> code{EmitSPIRV(profile, program)};
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device.SaveShader(code);
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vk::ShaderModule spv_module{BuildShader(device, code)};
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if (device.HasDebuggingToolAttached()) {
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@ -403,206 +601,4 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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thread_worker, program.info, std::move(spv_module));
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}
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static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
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if (attr.enabled == 0) {
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return Shader::AttributeType::Disabled;
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}
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switch (attr.Type()) {
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case Maxwell::VertexAttribute::Type::SignedNorm:
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case Maxwell::VertexAttribute::Type::UnsignedNorm:
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case Maxwell::VertexAttribute::Type::UnsignedScaled:
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case Maxwell::VertexAttribute::Type::SignedScaled:
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case Maxwell::VertexAttribute::Type::Float:
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return Shader::AttributeType::Float;
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case Maxwell::VertexAttribute::Type::SignedInt:
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return Shader::AttributeType::SignedInt;
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case Maxwell::VertexAttribute::Type::UnsignedInt:
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return Shader::AttributeType::UnsignedInt;
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}
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return Shader::AttributeType::Float;
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}
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static std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
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const GraphicsPipelineCacheKey& key) {
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static constexpr std::array VECTORS{
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28, // gl_Position
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32, // Generic 0
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36, // Generic 1
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40, // Generic 2
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44, // Generic 3
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48, // Generic 4
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52, // Generic 5
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56, // Generic 6
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60, // Generic 7
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64, // Generic 8
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68, // Generic 9
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72, // Generic 10
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76, // Generic 11
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80, // Generic 12
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84, // Generic 13
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88, // Generic 14
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92, // Generic 15
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96, // Generic 16
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100, // Generic 17
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104, // Generic 18
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108, // Generic 19
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112, // Generic 20
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116, // Generic 21
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120, // Generic 22
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124, // Generic 23
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128, // Generic 24
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132, // Generic 25
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136, // Generic 26
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140, // Generic 27
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144, // Generic 28
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148, // Generic 29
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152, // Generic 30
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156, // Generic 31
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160, // gl_FrontColor
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164, // gl_FrontSecondaryColor
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160, // gl_BackColor
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164, // gl_BackSecondaryColor
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192, // gl_TexCoord[0]
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196, // gl_TexCoord[1]
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200, // gl_TexCoord[2]
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204, // gl_TexCoord[3]
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208, // gl_TexCoord[4]
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212, // gl_TexCoord[5]
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216, // gl_TexCoord[6]
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220, // gl_TexCoord[7]
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};
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std::vector<Shader::TransformFeedbackVarying> xfb(256);
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for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
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const auto& locations = key.state.xfb_state.varyings[buffer];
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const auto& layout = key.state.xfb_state.layouts[buffer];
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const u32 varying_count = layout.varying_count;
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u32 highest = 0;
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for (u32 offset = 0; offset < varying_count; ++offset) {
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const u32 base_offset = offset;
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const u8 location = locations[offset];
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Shader::TransformFeedbackVarying varying;
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varying.buffer = layout.stream;
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varying.stride = layout.stride;
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varying.offset = offset * 4;
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varying.components = 1;
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if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
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UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
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const u8 base_index = location / 4;
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while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
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++offset;
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++varying.components;
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}
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}
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xfb[location] = varying;
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highest = std::max(highest, (base_offset + varying.components) * 4);
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}
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UNIMPLEMENTED_IF(highest != layout.stride);
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}
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return xfb;
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}
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Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
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const Shader::IR::Program& program) {
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Shader::Profile profile{base_profile};
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const Shader::Stage stage{program.stage};
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const bool has_geometry{key.unique_hashes[4] != 0};
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const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
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const float point_size{Common::BitCast<float>(key.state.point_size)};
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switch (stage) {
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case Shader::Stage::VertexB:
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if (!has_geometry) {
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if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
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profile.fixed_state_point_size = point_size;
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}
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if (key.state.xfb_enabled != 0) {
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profile.xfb_varyings = MakeTransformFeedbackVaryings(key);
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}
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profile.convert_depth_mode = gl_ndc;
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}
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std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
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&CastAttributeType);
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||||
break;
|
||||
case Shader::Stage::TessellationEval:
|
||||
// We have to flip tessellation clockwise for some reason...
|
||||
profile.tess_clockwise = key.state.tessellation_clockwise == 0;
|
||||
profile.tess_primitive = [&key] {
|
||||
const u32 raw{key.state.tessellation_primitive.Value()};
|
||||
switch (static_cast<Maxwell::TessellationPrimitive>(raw)) {
|
||||
case Maxwell::TessellationPrimitive::Isolines:
|
||||
return Shader::TessPrimitive::Isolines;
|
||||
case Maxwell::TessellationPrimitive::Triangles:
|
||||
return Shader::TessPrimitive::Triangles;
|
||||
case Maxwell::TessellationPrimitive::Quads:
|
||||
return Shader::TessPrimitive::Quads;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return Shader::TessPrimitive::Triangles;
|
||||
}();
|
||||
profile.tess_spacing = [&] {
|
||||
const u32 raw{key.state.tessellation_spacing};
|
||||
switch (static_cast<Maxwell::TessellationSpacing>(raw)) {
|
||||
case Maxwell::TessellationSpacing::Equal:
|
||||
return Shader::TessSpacing::Equal;
|
||||
case Maxwell::TessellationSpacing::FractionalOdd:
|
||||
return Shader::TessSpacing::FractionalOdd;
|
||||
case Maxwell::TessellationSpacing::FractionalEven:
|
||||
return Shader::TessSpacing::FractionalEven;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return Shader::TessSpacing::Equal;
|
||||
}();
|
||||
break;
|
||||
case Shader::Stage::Geometry:
|
||||
if (program.output_topology == Shader::OutputTopology::PointList) {
|
||||
profile.fixed_state_point_size = point_size;
|
||||
}
|
||||
if (key.state.xfb_enabled != 0) {
|
||||
profile.xfb_varyings = MakeTransformFeedbackVaryings(key);
|
||||
}
|
||||
profile.convert_depth_mode = gl_ndc;
|
||||
break;
|
||||
case Shader::Stage::Fragment:
|
||||
profile.alpha_test_func = MaxwellToCompareFunction(
|
||||
key.state.UnpackComparisonOp(key.state.alpha_test_func.Value()));
|
||||
profile.alpha_test_reference = Common::BitCast<float>(key.state.alpha_test_ref);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (key.state.topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
profile.input_topology = Shader::InputTopology::Points;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::Lines:
|
||||
case Maxwell::PrimitiveTopology::LineLoop:
|
||||
case Maxwell::PrimitiveTopology::LineStrip:
|
||||
profile.input_topology = Shader::InputTopology::Lines;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::Triangles:
|
||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||
case Maxwell::PrimitiveTopology::Quads:
|
||||
case Maxwell::PrimitiveTopology::QuadStrip:
|
||||
case Maxwell::PrimitiveTopology::Polygon:
|
||||
case Maxwell::PrimitiveTopology::Patches:
|
||||
profile.input_topology = Shader::InputTopology::Triangles;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::LinesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::LineStripAdjacency:
|
||||
profile.input_topology = Shader::InputTopology::LinesAdjacency;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
|
||||
profile.input_topology = Shader::InputTopology::TrianglesAdjacency;
|
||||
break;
|
||||
}
|
||||
profile.force_early_z = key.state.early_z != 0;
|
||||
profile.y_negate = key.state.y_negate != 0;
|
||||
return profile;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -129,9 +129,6 @@ private:
|
|||
Shader::Environment& env,
|
||||
bool build_in_parallel);
|
||||
|
||||
Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key,
|
||||
const Shader::IR::Program& program);
|
||||
|
||||
const Device& device;
|
||||
VKScheduler& scheduler;
|
||||
DescriptorPool& descriptor_pool;
|
||||
|
@ -148,7 +145,7 @@ private:
|
|||
|
||||
ShaderPools main_pools;
|
||||
|
||||
Shader::Profile base_profile;
|
||||
Shader::Profile profile;
|
||||
std::filesystem::path pipeline_cache_filename;
|
||||
|
||||
Common::ThreadWorker workers;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue