video_core: Remove all Core::System references in renderer

Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
This commit is contained in:
ReinUsesLisp 2020-06-11 21:24:45 -03:00
parent 045f50bc7f
commit 9e87193725
53 changed files with 573 additions and 633 deletions

View file

@ -347,12 +347,11 @@ private:
protected:
Core::System& system;
std::unique_ptr<Tegra::MemoryManager> memory_manager;
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
std::unique_ptr<VideoCore::RendererBase> renderer;
private:
std::unique_ptr<Tegra::MemoryManager> memory_manager;
/// Mapping of command subchannels to their bound engine ids
std::array<EngineID, 8> bound_engines = {};
/// 3D engine