video_core: Remove all Core::System references in renderer

Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
This commit is contained in:
ReinUsesLisp 2020-06-11 21:24:45 -03:00
parent 045f50bc7f
commit 9e87193725
53 changed files with 573 additions and 633 deletions

View file

@ -255,7 +255,6 @@ int main(int argc, char** argv) {
"SDLHideTester");
system.GPU().Start();
system.Renderer().Rasterizer().LoadDiskResources();
system.Run();
while (!finished) {