Shader: Initialize conditional_code in interpreter

This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
This commit is contained in:
Yuri Kunde Schlesner 2016-12-17 14:09:02 -08:00
parent 1a2acc3baa
commit 9ea5eacf91
2 changed files with 3 additions and 3 deletions

View file

@ -76,9 +76,6 @@ void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) {
for (int i = 0; i < num_attributes; i++)
registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
conditional_code[0] = false;
conditional_code[1] = false;
}
MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));