glsl: Rework var alloc to not assign unused results

This commit is contained in:
ameerj 2021-05-30 19:13:22 -04:00
parent 1269a0cf8b
commit 9f3ffb996b
9 changed files with 91 additions and 49 deletions

View file

@ -122,11 +122,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
void EmitContext::SetupExtensions(std::string&) {
header += "#extension GL_ARB_separate_shader_objects : enable\n";
if (stage != Stage::Compute) {
// TODO: track this usage
header += "#extension GL_ARB_sparse_texture2 : enable\n";
header += "#extension GL_EXT_texture_shadow_lod : enable\n";
}
// TODO: track this usage
header += "#extension GL_ARB_sparse_texture2 : enable\n";
header += "#extension GL_EXT_texture_shadow_lod : enable\n";
if (info.uses_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
}