glsl: Rework var alloc to not assign unused results
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1269a0cf8b
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9 changed files with 91 additions and 49 deletions
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@ -9,8 +9,14 @@
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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namespace {
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static constexpr std::string_view SWIZZLE{"xyzw"};
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void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite,
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std::string_view object, u32 index) {
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ctx.Add("{}={};", result, composite);
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ctx.Add("{}.{}={};", result, SWIZZLE[index], object);
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}
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} // namespace
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void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2) {
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ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
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@ -41,19 +47,22 @@ void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_vie
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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void EmitCompositeInsertU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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std::string_view object, u32 index) {
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
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CompositeInsert(ctx, ret, composite, object, index);
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}
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void EmitCompositeInsertU32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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void EmitCompositeInsertU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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std::string_view object, u32 index) {
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x3)};
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CompositeInsert(ctx, ret, composite, object, index);
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}
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void EmitCompositeInsertU32x4(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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void EmitCompositeInsertU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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std::string_view object, u32 index) {
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x4)};
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CompositeInsert(ctx, ret, composite, object, index);
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}
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void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx,
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@ -146,19 +155,22 @@ void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_vie
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ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeInsertF32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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void EmitCompositeInsertF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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std::string_view object, u32 index) {
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x2)};
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CompositeInsert(ctx, ret, composite, object, index);
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}
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void EmitCompositeInsertF32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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void EmitCompositeInsertF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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std::string_view object, u32 index) {
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x3)};
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CompositeInsert(ctx, ret, composite, object, index);
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}
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void EmitCompositeInsertF32x4(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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void EmitCompositeInsertF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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std::string_view object, u32 index) {
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
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CompositeInsert(ctx, ret, composite, object, index);
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}
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void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) {
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