audio_core: Streams need unique names for CoreTiming.

This commit is contained in:
bunnei 2018-08-02 18:27:22 -04:00
parent 2b06301dbf
commit 9f846d3aa4
5 changed files with 14 additions and 10 deletions

View file

@ -6,6 +6,7 @@
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include <queue>
@ -33,7 +34,7 @@ public:
using ReleaseCallback = std::function<void()>;
Stream(u32 sample_rate, Format format, ReleaseCallback&& release_callback,
SinkStream& sink_stream);
SinkStream& sink_stream, std::string&& name_);
/// Plays the audio stream
void Play();
@ -96,6 +97,7 @@ private:
std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
SinkStream& sink_stream; ///< Output sink for the stream
std::string name; ///< Name of the stream, must be unique
};
using StreamPtr = std::shared_ptr<Stream>;