Use uniform formatting when printing hexadecimal numbers.

This commit is contained in:
Tony Wasserka 2014-07-22 23:07:32 +02:00
parent afcb250b31
commit 9fd2537e93
2 changed files with 4 additions and 4 deletions

View file

@ -87,7 +87,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
? framebuffer_sub.address_left2
: framebuffer_sub.address_left1;
DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x",
framebuffer_top.stride * framebuffer_top.height,
GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
(int)framebuffer_top.height, (int)framebuffer_top.format);