configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting.
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15 changed files with 449 additions and 400 deletions
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@ -72,12 +72,12 @@ float TSCEntry::MaxAnisotropy() const noexcept {
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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s32 added_anisotropic{};
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if (anisotropic_settings == 0) {
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if (anisotropic_settings == Settings::AnisotropyMode::Automatic) {
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added_anisotropic = Settings::values.resolution_info.up_scale >>
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Settings::values.resolution_info.down_shift;
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added_anisotropic = std::max(added_anisotropic - 1, 0);
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} else {
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added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U;
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added_anisotropic = static_cast<u32>(Settings::values.max_anisotropy.GetValue()) - 1U;
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}
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return static_cast<float>(1U << (max_anisotropy + added_anisotropic));
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}
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