configure_graphics_advance: Generate UI at runtime

We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
This commit is contained in:
lat9nq 2023-05-07 09:48:26 -04:00
parent b11b4be7cb
commit a007ac6b9c
15 changed files with 449 additions and 400 deletions

View file

@ -72,12 +72,12 @@ float TSCEntry::MaxAnisotropy() const noexcept {
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
s32 added_anisotropic{};
if (anisotropic_settings == 0) {
if (anisotropic_settings == Settings::AnisotropyMode::Automatic) {
added_anisotropic = Settings::values.resolution_info.up_scale >>
Settings::values.resolution_info.down_shift;
added_anisotropic = std::max(added_anisotropic - 1, 0);
} else {
added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U;
added_anisotropic = static_cast<u32>(Settings::values.max_anisotropy.GetValue()) - 1U;
}
return static_cast<float>(1U << (max_anisotropy + added_anisotropic));
}