ShaderCompiler: Inline driver specific constants.

This commit is contained in:
Fernando Sahmkow 2022-12-27 21:39:46 -05:00
parent b62ffb612d
commit a045e860dd
5 changed files with 39 additions and 3 deletions

View file

@ -57,11 +57,16 @@ public:
return start_address;
}
[[nodiscard]] bool IsPropietaryDriver() const noexcept {
return is_propietary_driver;
}
protected:
ProgramHeader sph{};
std::array<u32, 8> gp_passthrough_mask{};
Stage stage{};
u32 start_address{};
bool is_propietary_driver{};
};
} // namespace Shader