video_core/macro: Remove unused parameter from Execute()
Simplifies the function interface.
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3 changed files with 3 additions and 4 deletions
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@ -119,7 +119,7 @@ public:
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void AddCode(u32 method, u32 data);
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// Compiles the macro if its not in the cache, and executes the compiled macro
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void Execute(Engines::Maxwell3D& maxwell3d, u32 method, const std::vector<u32>& parameters);
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void Execute(u32 method, const std::vector<u32>& parameters);
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protected:
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virtual std::unique_ptr<CachedMacro> Compile(const std::vector<u32>& code) = 0;
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