Common: Remove Common::make_unique, use std::make_unique
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24 changed files with 46 additions and 73 deletions
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@ -5,6 +5,7 @@
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#include <string>
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#include <thread>
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#include <iostream>
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#include <memory>
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// This needs to be included before getopt.h because the latter #defines symbols used by it
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#include "common/microprofile.h"
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@ -19,7 +20,6 @@
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#include "common/logging/log.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/make_unique.h"
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#include "common/scope_exit.h"
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#include "core/settings.h"
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@ -79,7 +79,7 @@ int main(int argc, char **argv) {
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GDBStub::ToggleServer(Settings::values.use_gdbstub);
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GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
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std::unique_ptr<EmuWindow_SDL2> emu_window = Common::make_unique<EmuWindow_SDL2>();
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std::unique_ptr<EmuWindow_SDL2> emu_window = std::make_unique<EmuWindow_SDL2>();
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VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <inih/cpp/INIReader.h>
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#include <SDL.h>
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@ -10,7 +12,6 @@
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/make_unique.h"
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#include "core/settings.h"
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@ -19,7 +20,7 @@
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
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sdl2_config = Common::make_unique<INIReader>(sdl2_config_loc);
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sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
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Reload();
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}
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@ -31,7 +32,7 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
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LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
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FileUtil::CreateFullPath(location);
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FileUtil::WriteStringToFile(true, default_contents, location);
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sdl2_config = Common::make_unique<INIReader>(location); // Reopen file
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sdl2_config = std::make_unique<INIReader>(location); // Reopen file
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return LoadINI(default_contents, false);
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}
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