Common: Remove Common::make_unique, use std::make_unique
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b83e95727f
commit
a06dcfeb61
24 changed files with 46 additions and 73 deletions
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@ -4,8 +4,6 @@
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#include <memory>
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#include "common/make_unique.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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@ -19,9 +17,9 @@ void RendererBase::RefreshRasterizerSetting() {
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opengl_rasterizer_active = hw_renderer_enabled;
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if (hw_renderer_enabled) {
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rasterizer = Common::make_unique<RasterizerOpenGL>();
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rasterizer = std::make_unique<RasterizerOpenGL>();
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} else {
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rasterizer = Common::make_unique<VideoCore::SWRasterizer>();
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rasterizer = std::make_unique<VideoCore::SWRasterizer>();
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}
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rasterizer->InitObjects();
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rasterizer->Reset();
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@ -9,7 +9,6 @@
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#include "common/color.h"
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#include "common/file_util.h"
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#include "common/make_unique.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/profiler.h"
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@ -674,7 +673,7 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::
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void RasterizerOpenGL::SetShader() {
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PicaShaderConfig config = PicaShaderConfig::CurrentConfig();
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std::unique_ptr<PicaShader> shader = Common::make_unique<PicaShader>();
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std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>();
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// Find (or generate) the GLSL shader for the current TEV state
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auto cached_shader = shader_cache.find(config);
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@ -2,8 +2,9 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include "common/hash.h"
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#include "common/make_unique.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/vector_math.h"
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@ -29,7 +30,7 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
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} else {
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MICROPROFILE_SCOPE(OpenGL_TextureUpload);
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std::unique_ptr<CachedTexture> new_texture = Common::make_unique<CachedTexture>();
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std::unique_ptr<CachedTexture> new_texture = std::make_unique<CachedTexture>();
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new_texture->texture.Create();
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state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
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@ -8,7 +8,6 @@
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#include <boost/range/algorithm/fill.hpp>
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#include "common/hash.h"
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#include "common/make_unique.h"
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#include "common/microprofile.h"
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#include "common/profiler.h"
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@ -5,7 +5,6 @@
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#include <memory>
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#include "common/emu_window.h"
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#include "common/make_unique.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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@ -32,7 +31,7 @@ bool Init(EmuWindow* emu_window) {
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Pica::Init();
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g_emu_window = emu_window;
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g_renderer = Common::make_unique<RendererOpenGL>();
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g_renderer = std::make_unique<RendererOpenGL>();
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g_renderer->SetWindow(g_emu_window);
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if (g_renderer->Init()) {
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LOG_DEBUG(Render, "initialized OK");
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