main: Prevent installing base titles into NAND

Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
This commit is contained in:
Morph 2021-05-16 00:24:06 -04:00
parent 9edfd88a8a
commit a170aa16b6
4 changed files with 28 additions and 3 deletions

View file

@ -12,6 +12,7 @@
#include "common/logging/log.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/common_funcs.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/registered_cache.h"
@ -592,6 +593,12 @@ InstallResult RegisteredCache::InstallEntry(const NSP& nsp, bool overwrite_if_ex
const CNMT cnmt(cnmt_file);
const auto title_id = cnmt.GetTitleID();
const auto version = cnmt.GetTitleVersion();
if (title_id == GetBaseTitleID(title_id) && version == 0) {
return InstallResult::ErrorBaseInstall;
}
const auto result = RemoveExistingEntry(title_id);
// Install Metadata File

View file

@ -38,6 +38,7 @@ enum class InstallResult {
ErrorAlreadyExists,
ErrorCopyFailed,
ErrorMetaFailed,
ErrorBaseInstall,
};
struct ContentProviderEntry {