video_core/textures: Move GetMaxAnisotropy to cpp file
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2 changed files with 23 additions and 19 deletions
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@ -8,7 +8,6 @@
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "core/settings.h"
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namespace Tegra::Texture {
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@ -338,24 +337,7 @@ struct TSCEntry {
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std::array<float, 4> GetBorderColor() const noexcept;
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float GetMaxAnisotropy() const {
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const u32 min_value = [] {
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switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) {
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default:
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case Anisotropy::Default:
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return 1U;
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case Anisotropy::Filter2x:
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return 2U;
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case Anisotropy::Filter4x:
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return 4U;
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case Anisotropy::Filter8x:
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return 8U;
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case Anisotropy::Filter16x:
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return 16U;
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}
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}();
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return static_cast<float>(std::max(1U << max_anisotropy, min_value));
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}
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float GetMaxAnisotropy() const noexcept;
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float GetMinLod() const {
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return static_cast<float>(min_lod_clamp) / 256.0f;
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