video_core/textures: Move GetMaxAnisotropy to cpp file

This commit is contained in:
ReinUsesLisp 2020-04-07 20:47:31 -03:00
parent d7db088180
commit a209d464f9
2 changed files with 23 additions and 19 deletions

View file

@ -8,7 +8,6 @@
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/settings.h"
namespace Tegra::Texture {
@ -338,24 +337,7 @@ struct TSCEntry {
std::array<float, 4> GetBorderColor() const noexcept;
float GetMaxAnisotropy() const {
const u32 min_value = [] {
switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) {
default:
case Anisotropy::Default:
return 1U;
case Anisotropy::Filter2x:
return 2U;
case Anisotropy::Filter4x:
return 4U;
case Anisotropy::Filter8x:
return 8U;
case Anisotropy::Filter16x:
return 16U;
}
}();
return static_cast<float>(std::max(1U << max_anisotropy, min_value));
}
float GetMaxAnisotropy() const noexcept;
float GetMinLod() const {
return static_cast<float>(min_lod_clamp) / 256.0f;