yuzu, video_core: Screenshot functionality

Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
This commit is contained in:
zhupengfei 2018-08-31 14:16:16 +08:00 committed by fearlessTobi
parent f761e3ef86
commit a2be49305d
15 changed files with 229 additions and 44 deletions

View file

@ -27,4 +27,16 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout) {
if (renderer_settings.screenshot_requested) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
return;
}
renderer_settings.screenshot_bits = data;
renderer_settings.screenshot_complete_callback = std::move(callback);
renderer_settings.screenshot_framebuffer_layout = layout;
renderer_settings.screenshot_requested = true;
}
} // namespace VideoCore