Fix the threading for GL Context in Qt5.
Connect the emu_thread start/finish to a moveContext slot.
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fab2f28ea5
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a3a70e56ac
4 changed files with 21 additions and 10 deletions
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@ -142,7 +142,6 @@ void GMainWindow::BootGame(std::string filename)
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registersWidget->OnCPUStepped();
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callstackWidget->OnCPUStepped();
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render_window->DoneCurrent(); // make sure EmuThread can access GL context
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render_window->GetEmuThread().SetFilename(filename);
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render_window->GetEmuThread().start();
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@ -204,7 +203,6 @@ void GMainWindow::ToggleWindowMode()
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ui.horizontalLayout->removeWidget(render_window);
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render_window->setParent(NULL);
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render_window->setVisible(true);
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render_window->DoneCurrent();
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render_window->RestoreGeometry();
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}
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else if (!enable && render_window->parent() == NULL)
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@ -212,7 +210,6 @@ void GMainWindow::ToggleWindowMode()
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render_window->BackupGeometry();
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ui.horizontalLayout->addWidget(render_window);
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render_window->setVisible(true);
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render_window->DoneCurrent();
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}
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}
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