Fix the threading for GL Context in Qt5.

Connect the emu_thread start/finish to a moveContext slot.
This commit is contained in:
Sacha 2014-08-25 00:47:00 +10:00
parent fab2f28ea5
commit a3a70e56ac
4 changed files with 21 additions and 10 deletions

View file

@ -142,7 +142,6 @@ void GMainWindow::BootGame(std::string filename)
registersWidget->OnCPUStepped();
callstackWidget->OnCPUStepped();
render_window->DoneCurrent(); // make sure EmuThread can access GL context
render_window->GetEmuThread().SetFilename(filename);
render_window->GetEmuThread().start();
@ -204,7 +203,6 @@ void GMainWindow::ToggleWindowMode()
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(NULL);
render_window->setVisible(true);
render_window->DoneCurrent();
render_window->RestoreGeometry();
}
else if (!enable && render_window->parent() == NULL)
@ -212,7 +210,6 @@ void GMainWindow::ToggleWindowMode()
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true);
render_window->DoneCurrent();
}
}