video_core: Fallback to default anisotropy instead to 1x anisotropy

This commit is contained in:
Wollnashorn 2023-06-15 23:16:26 +02:00
parent 745d16132b
commit a3b7b5b22a
7 changed files with 20 additions and 16 deletions

View file

@ -488,7 +488,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
!image_view.SupportsAnisotropy()};
gl_samplers[sampler_binding++] =
use_fallback_sampler ? sampler.HandleWithoutAnisotropy() : sampler.Handle();
use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy() : sampler.Handle();
}
}
for (const auto& desc : info.image_descriptors) {

View file

@ -1306,8 +1306,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
};
sampler = create_sampler(max_anisotropy);
if (Settings::values.max_anisotropy.GetValue() > 0 && max_anisotropy > 1.0f) {
sampler_without_anisotropy = create_sampler(1.0f);
const f32 max_anisotropy_default = static_cast<f32>(1U << config.max_anisotropy);
if (max_anisotropy > max_anisotropy_default) {
sampler_default_anisotropy = create_sampler(max_anisotropy_default);
}
}

View file

@ -313,17 +313,17 @@ public:
return sampler.handle;
}
[[nodiscard]] GLuint HandleWithoutAnisotropy() const noexcept {
return sampler_without_anisotropy.handle;
[[nodiscard]] GLuint HandleWithDefaultAnisotropy() const noexcept {
return sampler_default_anisotropy.handle;
}
[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
return static_cast<bool>(sampler_without_anisotropy.handle);
return static_cast<bool>(sampler_default_anisotropy.handle);
}
private:
OGLSampler sampler;
OGLSampler sampler_without_anisotropy;
OGLSampler sampler_default_anisotropy;
};
class Framebuffer {