video_core: Fallback to default anisotropy instead to 1x anisotropy
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7 changed files with 20 additions and 16 deletions
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@ -68,8 +68,8 @@ float TSCEntry::MaxAnisotropy() const noexcept {
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const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256;
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const bool is_bilinear_filter = min_filter == TextureFilter::Linear &&
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reduction_filter == SamplerReduction::WeightedAverage;
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if (max_anisotropy == 0 && (depth_compare_enabled.Value() || !has_regular_lods ||
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!is_bilinear_filter || !is_suitable_mipmap_filter)) {
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if (max_anisotropy == 0 && (depth_compare_enabled || !has_regular_lods || !is_bilinear_filter ||
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!is_suitable_mipmap_filter)) {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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