RasterizerCache Redesign: Flush
flushing is now responsability of children caches instead of the cache object. This change will allow the specific cache to pass extra parameters on flushing and will allow more flexibility.
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6 changed files with 26 additions and 17 deletions
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@ -37,9 +37,6 @@ public:
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/// Gets the size of the shader in guest memory, required for cache management
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virtual std::size_t GetSizeInBytes() const = 0;
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/// Wriets any cached resources back to memory
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virtual void Flush() = 0;
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/// Sets whether the cached object should be considered registered
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void SetIsRegistered(bool registered) {
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is_registered = registered;
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@ -158,6 +155,8 @@ protected:
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return ++modified_ticks;
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}
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virtual void FlushObjectInner(const T& object) = 0;
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/// Flushes the specified object, updating appropriate cache state as needed
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void FlushObject(const T& object) {
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std::lock_guard lock{mutex};
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@ -165,7 +164,7 @@ protected:
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if (!object->IsDirty()) {
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return;
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}
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object->Flush();
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FlushObjectInner(object);
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object->MarkAsModified(false, *this);
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}
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