common: add setting for renderer clock workaround

This commit is contained in:
Liam 2023-01-04 20:53:08 -05:00
parent 301e9bbc03
commit a4269c285a
8 changed files with 32 additions and 1 deletions

View file

@ -185,6 +185,7 @@ void RestoreGlobalState(bool is_powered_on) {
// Renderer
values.fsr_sharpening_slider.SetGlobal(true);
values.renderer_backend.SetGlobal(true);
values.renderer_force_max_clock.SetGlobal(true);
values.vulkan_device.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
values.max_anisotropy.SetGlobal(true);