video_core: Fix few issues in Tess stage
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18 changed files with 63 additions and 6 deletions
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@ -76,7 +76,8 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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}
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break;
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case Shader::Stage::TessellationEval:
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info.tess_clockwise = key.tessellation_clockwise != 0;
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// Flip the face, as OpenGL's drawing is flipped.
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info.tess_clockwise = key.tessellation_clockwise == 0;
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info.tess_primitive = [&key] {
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switch (key.tessellation_primitive) {
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case Maxwell::Tessellation::DomainType::Isolines:
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